Marshes

Terrestrial Environment

Marshes comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, moors, mountains, plains, swamps, and subterranean.

A marsh is a “wetlands” area, but much wetter than a swamp.  Marshes are mucky gloopy areas with fully saturated soil and only grassy vegetation, like the slough at the edge of a pond or lake.  They are distinguished from swamps by the lack of trees… the ground is so wet that trees “drown”.

A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat.  Over time this creates an environment which is markedly different from other landforms.  I’m not considering them here because there aren’t any monsters described as favoring peat bogs.  However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy.  Examples of bogs include the Bottomless Bogs of Vaasa, and Lhespenbog if it really is a bog.

Marshes of the Realms

Cold: Mere of Dead Men.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, laraken, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Marsh of Chelimber, Farsea Marshes, Lizard Marsh, Surmarsh, Marsh of Tun, Umber Marsh.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks.

Warm: Lhespenbog.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks, werecrocodile.

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