Monsters in Undermountain II

The monsters described in The Ruins of Undermountain II [1104] include bi-nou, death mold, deep mold, dense pudding, ferragan, flareater, gray mold, gray pudding, iridescent plecos, lemon fish, greater mimic, rocklord, rockworm, scaladar, serpent vine, shadow lurker, silversann, stone pudding, thanatar, wattley, and wraith-spider.

Subterranean

Terrestrial Environment

Subterranean places comprise one of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, plains, and swamps.

Subterranean Places of the Realms

Sewers/Cellars: these locations are just beneath the buildings and streets that appear on the surface.

bi-nou, crossroads guardian, crypt spawn, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, Innugaakalikurit, kupuk, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Dungeons: dungeons are deeper than sewers, but most do not involve delving into the depths of the earth.

bi-nou, crossroads guardian, crypt spawn, dark naga, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar.

The Underdark: beneath the dungeons is the Underdark; the Realms Below.  The Underdark is further divided into the Upperdark, the Middledark, and the Lowerdark.

bi-nou, crossroads guardian, crypt spawn, dark naga, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar.

Swamps

Terrestrial Environment

Swamps comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, plains, and subterranean.

A swamp is a “wetlands” area, often a river floodplain or just an area of poor drainage, which features trees and shrubs growing in wet silty soil.  They are distinguished from marshes by the presence of trees.  Swamps are wet, but they’re not saturated… unlike marshes, which are.

A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat.  Over time this creates an environment which is markedly different from other landforms.  I’m not considering them here because there aren’t any monsters described as favoring peat bogs.  However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy.  Examples of bogs include the Bottomless Bogs of Vaasa, the Wetwoods, and Lhespenbog (if that really is a bog).

Swamps of the Realms

Undetermined but probably cold: Iceclutch Swamp.

Temperate: Flooded Forest, Vast Swamp.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Warm: Adder Swamp, Swamp of Akhlaur, Mortik Swamp, Rethild, Spider Swamp.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Plains

Terrestrial Environment

Plains comprise one of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, swamps, and subterranean.

Plains of the Realms

Cold: Horse Plains, Land of the Snow Spirits.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Fields of the Dead, Endless Waste.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Warm: Akanal, Eastern Shaar, Shaar.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Mountains comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, plains, swamps, and subterranean.


Mountains of the Realms

Cold Mountains
Temperate Mountains
Warm Mountains

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Moors

Terrestrial Environment

Moors comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, mountains, plains, swamps, and subterranean.

A moor is a shrubland, typically a plateau, characterized by low-growing plants, acidic soil, and fog… lots of fog.  Depending on who you talk to, it might be similar to a heath.

Moors of the Realms

Cold: Evermoors, Fallen Lands, Lonely Moor.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Battle of Bones, Cold Field, High Moor.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Marshes

Terrestrial Environment

Marshes comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, moors, mountains, plains, swamps, and subterranean.

A marsh is a “wetlands” area, but much wetter than a swamp.  Marshes are mucky gloopy areas with fully saturated soil and only grassy vegetation, like the slough at the edge of a pond or lake.  They are distinguished from swamps by the lack of trees… the ground is so wet that trees “drown”.

A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat.  Over time this creates an environment which is markedly different from other landforms.  I’m not considering them here because there aren’t any monsters described as favoring peat bogs.  However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy.  Examples of bogs include the Bottomless Bogs of Vaasa, and Lhespenbog if it really is a bog.

Marshes of the Realms

Cold: Mere of Dead Men.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, laraken, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Marsh of Chelimber, Farsea Marshes, Lizard Marsh, Surmarsh, Marsh of Tun, Umber Marsh.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks.

Warm: Lhespenbog.

crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks, werecrocodile.

Hills

This information is intended for use with the Dungeons & Dragons role-playing game.

Terrestrial Environment

Hills comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, marshes, moors, mountains, plains, swamps, and subterranean.

Hills of the Realms

Cold: Berun’s Hill, Crags.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik.  Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier.  Statues That Walk are only encountered in Mulhorand.

Temperate: Hill of Tombs, Serpent Hills.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Warm: Council Hills, Maerthwatch.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Forests

This information is intended for use with the Dungeons & Dragons role-playing game.

Terrestrial Environment

Forests comprise one of ten categories of terrestrial environments, the others being badlands, deserts, hills, marshes, moors, mountains, plains, swamps, and subterranean.

Forests of the Realms

Cold Forests

Ardeep Forest, Cold Wood, Frozen Forest, High Forest, Kryptgarden Forest, Lurkwood, Moonwood, Neverwinter Wood, Silverwood, South Wood, Westwood.

crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, serpent vine, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.

Temperate Forests

Border Forest, Cormanthor, Dernall Forest, Fokobi Forest, Forgotten Forest, Misty Forest, Reaching Woods, Spiderhaunt Wood, Weathercote Wood, Yuirwood.

crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, serpent vine, spectator, Statue That Walks.

Warm Forests

Ganathwood, Methwood, Nunwood.

crossroads guardian, dark naga, dark tree, divine minion, hakeashar, phaerimm, serpent vine, spectator, Statue That Walks.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.