The monsters described in The Ruins of Undermountain II [1104] include bi-nou, death mold, deep mold, dense pudding, ferragan, flareater, gray mold, gray pudding, iridescent plecos, lemon fish, greater mimic, rocklord, rockworm, scaladar, serpent vine, shadow lurker, silversann, stone pudding, thanatar, wattley, and wraith-spider.
Daily Archives: 8 January 2012
Terrestrial Environments
Subterranean
Terrestrial Environment
Subterranean places comprise one of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, plains, and swamps.
Subterranean Places of the Realms
Sewers/Cellars: these locations are just beneath the buildings and streets that appear on the surface.
bi-nou, crossroads guardian, crypt spawn, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, Innugaakalikurit, kupuk, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Dungeons: dungeons are deeper than sewers, but most do not involve delving into the depths of the earth.
bi-nou, crossroads guardian, crypt spawn, dark naga, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar.
The Underdark: beneath the dungeons is the Underdark; the Realms Below. The Underdark is further divided into the Upperdark, the Middledark, and the Lowerdark.
bi-nou, crossroads guardian, crypt spawn, dark naga, dense pudding, divine minion, ferragan, flareater, gray pudding, hakeashar, greater mimic, phaerimm, rocklord, rockworm, scaladar, scalamagdrion, shadow lurker, silversann, spectator, spectral mage, Statue That Walks, stone pudding, thaalud, thanatar.
Swamps
Terrestrial Environment
Swamps comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, plains, and subterranean.
A swamp is a “wetlands” area, often a river floodplain or just an area of poor drainage, which features trees and shrubs growing in wet silty soil. They are distinguished from marshes by the presence of trees. Swamps are wet, but they’re not saturated… unlike marshes, which are.
A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat. Over time this creates an environment which is markedly different from other landforms. I’m not considering them here because there aren’t any monsters described as favoring peat bogs. However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy. Examples of bogs include the Bottomless Bogs of Vaasa, the Wetwoods, and Lhespenbog (if that really is a bog).
Swamps of the Realms
Undetermined but probably cold: Iceclutch Swamp.
Temperate: Flooded Forest, Vast Swamp.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Warm: Adder Swamp, Swamp of Akhlaur, Mortik Swamp, Rethild, Spider Swamp.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Plains
Terrestrial Environment
Plains comprise one of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, mountains, swamps, and subterranean.
Plains of the Realms
Cold: Horse Plains, Land of the Snow Spirits.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Temperate: Fields of the Dead, Endless Waste.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Warm: Akanal, Eastern Shaar, Shaar.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Mountains
This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
Mountains comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, moors, plains, swamps, and subterranean.
Mountains of the Realms
Cold Mountains
- The Abbey Mountains
- The Angsaas Chain
- Armridge
- The Galena Mountains
- Hagga Shan
- The Ice Mountains
- The Icerim Mountains
- The Keryjek Ridge
- The Lugalpgossak Range
- The Lugsaas Chain
- The Nether Mountains
- Novularond
- The Spine of the World
- The Surykyk Range
- The Taglorlar
- The Taurax Mountains
- The Tuutsaas Chain
- Ulhai Shan
Temperate Mountains
- The Adder Peaks
- The Akanapeaks
- The Mountains of the Alaoreum
- The Aphrunn Mountains
- The Black Mountains
- The Chigidi Range
- The Chigiogi Mountains
- The Cloven Mountains
- The Deepwing Mountains
- The Desertsmouth Mountains
- The Dragonspine Mountains
- The Earthspur Mountains
- The Firepeaks
- The Giantspire Mountains
- The Gnollwatch Mountains
- The Graypeak Mountains
- Khopet-Dag
- Kora Shan
- The Koryaz Mountains
- Lhairghal
- The Lisbunt Mountains
- Muaraghal
- Nathaghal
- The Orsraun Mountains
- The Po Yul Dzayul Range
- The Riders to the Sky
- Sentinelspire
- The Star Mounts
- The Starspire Mountains
- The Storm Horn Mountains
- The Sunrise Mountains
- The Sunset Mountains
- The Thunder Peaks
- The Troll Mountains (Vast)
- The Wu Pi Te Shao Mountains
- The Yehimal
Warm Mountains
- The Bluetip Mountains
- The Mountains of Copper
- The Dragonsword Mountains
- The Dustwall
- The Firesteap Mountains
- The Peaks of Flame
- The Galuil Mountains
- The Giants’ Belt
- The Hazuk Mountains
- The Intan Mountains
- The Mistcliffs
- The Raurinshield Mountains
- The Scimitar Spires
- The Silaviul Mountains
- The Smoking Mountains
- Teyla Shan
- The Toadsquat Mountains
- The Troll Mountains (Sword Coast)
- The Unthangol Mountains
- The Wall of Fallen Djinn
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
Moors
Terrestrial Environment
Moors comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, marshes, mountains, plains, swamps, and subterranean.
A moor is a shrubland, typically a plateau, characterized by low-growing plants, acidic soil, and fog… lots of fog. Depending on who you talk to, it might be similar to a heath.
Moors of the Realms
Cold: Evermoors, Fallen Lands, Lonely Moor.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Temperate: Battle of Bones, Cold Field, High Moor.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Marshes
Terrestrial Environment
Marshes comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, hills, moors, mountains, plains, swamps, and subterranean.
A marsh is a “wetlands” area, but much wetter than a swamp. Marshes are mucky gloopy areas with fully saturated soil and only grassy vegetation, like the slough at the edge of a pond or lake. They are distinguished from swamps by the lack of trees… the ground is so wet that trees “drown”.
A bog, for anyone who’s curious (like I was; yay google!) about the difference between that and marshes or swamps, is more acidic than other wetlands areas due to the accumulation of peat. Over time this creates an environment which is markedly different from other landforms. I’m not considering them here because there aren’t any monsters described as favoring peat bogs. However, here’s a quick read on the coolness of bogs, courtesy of someone who knows a lot more than I do about the subject, and actually makes it sound spiffy. Examples of bogs include the Bottomless Bogs of Vaasa, and Lhespenbog if it really is a bog.
Marshes of the Realms
Cold: Mere of Dead Men.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, laraken, phaerimm, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Temperate: Marsh of Chelimber, Farsea Marshes, Lizard Marsh, Surmarsh, Marsh of Tun, Umber Marsh.
crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks.
Warm: Lhespenbog.
crossroads guardian, dark naga, divine minion, hakeashar, laraken, phaerimm, spectator, Statue That Walks, werecrocodile.
Hills
This information is intended for use with the Dungeons & Dragons role-playing game.
Terrestrial Environment
Hills comprise one of ten categories of terrestrial environments, the others being badlands, deserts, forests, marshes, moors, mountains, plains, swamps, and subterranean.
Hills of the Realms
Cold: Berun’s Hill, Crags.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Temperate: Hill of Tombs, Serpent Hills.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Warm: Council Hills, Maerthwatch.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, spectator, Statue That Walks.
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
Forests
This information is intended for use with the Dungeons & Dragons role-playing game.
Terrestrial Environment
Forests comprise one of ten categories of terrestrial environments, the others being badlands, deserts, hills, marshes, moors, mountains, plains, swamps, and subterranean.
Forests of the Realms
Cold Forests
Ardeep Forest, Cold Wood, Frozen Forest, High Forest, Kryptgarden Forest, Lurkwood, Moonwood, Neverwinter Wood, Silverwood, South Wood, Westwood.
crossroads guardian, divine minion, hakeashar, Innugaakalikurit, kupuk, phaerimm, serpent vine, spectator, Statue That Walks, tirichik. Innugaakalikurit, kupuk, and tirichik are only encountered on the Great Glacier. Statues That Walk are only encountered in Mulhorand.
Temperate Forests
Border Forest, Cormanthor, Dernall Forest, Fokobi Forest, Forgotten Forest, Misty Forest, Reaching Woods, Spiderhaunt Wood, Weathercote Wood, Yuirwood.
crossroads guardian, dark naga, divine minion, hakeashar, phaerimm, serpent vine, spectator, Statue That Walks.
Warm Forests
Ganathwood, Methwood, Nunwood.
crossroads guardian, dark naga, dark tree, divine minion, hakeashar, phaerimm, serpent vine, spectator, Statue That Walks.
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
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