Anhur

This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Anhur is one of the God-Kings of Mulhorand.  Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Anhur is most often invoked in connection with war, conflict/argument, physical prowess, guardians, and storms (particularly the thunder and lightning).  Within the Old Empires, Anhur wholly or partially supersedes Helm, Lathander, Tempus, and Torm.  He opposes Garagos and Talos.

Anhur’s domains include Chaos, Good, Storm, Strength, and War.  His favored weapon is the falchion.

Symbol of Anhur, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast


Appearance

What You See
Mannerisms

Personality & Power

What’s Important
Class/Level

The Church

Sects
  • The Ascendant Blade of Anhur
  • The Divine Shield of Anhur
  • The Avenging Wrath of Anhur
  • The Honorable Justice of Anhur
Temples
Priests

Personal History

Timeline
Recent Events

Sources


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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