This information is intended for use with the Dungeons & Dragons role-playing game.

Geb, Hathor, Anhur, Horus-Re, and Isis, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast
At a Glance
Anhur is one of the God-Kings of Mulhorand. Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Anhur is most often invoked in connection with war, conflict/argument, physical prowess, guardians, and storms (particularly the thunder and lightning). Within the Old Empires, Anhur wholly or partially supersedes Helm, Lathander, Tempus, and Torm. He opposes Garagos and Talos.
Anhur’s domains include Chaos, Good, Storm, Strength, and War. His favored weapon is the falchion.

Symbol of Anhur, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast
Appearance
What You See
Mannerisms
Personality & Power
What’s Important
Class/Level
The Church
Sects
- The Ascendant Blade of Anhur
- The Divine Shield of Anhur
- The Avenging Wrath of Anhur
- The Honorable Justice of Anhur
Temples
Priests
Personal History
Timeline
Recent Events
Sources
- Forgotten Realms Campaign Setting [11836] page 236
- Forgotten Realms Campaign Setting Web Enhancement
- Old Empires [FR10/9274] pages 4, 6, 7, 8, 11, 12, 13, 15, 16, 17, 19, 20, 21, 22, 23, 24, 27, 32, 45, 46, 61, 66, 81, 82, 93
Disclaimer
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