This information is intended for use with the Dungeons & Dragons role-playing game.
Thoth, Nephthys, Osiris, Set, and Sebek, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast
At a Glance
Osiris is one of the God-Kings of Mulhorand. Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Osiris is most often invoked in connection with justice, truth (distinct from knowledge), death and the afterlife, the cycle of life/existence adhered to by non-eternal things, and tombs and their guardians. Within the Old Empires, Osiris wholly or partially supersedes Finder Wyvernspur, Jergal, Kelemvor, and Tyr.
Osiris’ domains include Death, Good, Law, Plant, and Retribution. His favored weapon is the flail.
Symbol of Osiris, from the WotC Faiths & Pantheons Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast
Appearance
What You See
Mannerisms
Personality & Power
What’s Important
Class/Level
The Church
Sects
- The Honorable Voice of Osiris
- The Even Hand of Osiris
- The Righteous Hammer of Osiris
- The Blessed Rest of Osiris
Temples
Priests
Followers
- Sesostris — a necromancer; discredited by the priesthood of Horus-Re, he took his own life. Though his death was witnessed, his body was not recovered; finding his remains is an unresolved task (though not a high priority) in the church.
Personal History
Timeline
Recent Events
Sources
- Forgotten Realms Campaign Setting Web Enhancement
- Old Empires [FR10/9274] pages 5, 6, 7, 11, 13, 14, 15, 17, 18, 19, 20, 21, 22, 24, 25, 26, 28, 30, 32, 70, 82, 85, 86, 93
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.