This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
Shu was, until the Orcgate Wars, one of the God-Kings of Mulhorand. His cult survives mostly intact, though their prayers are now answered by someone else. Although the Mulhorandi pantheon doesn’t do “portfolios” in the same way that powers do, Shu is most often invoked in connection with air, wind, the sky (the day sky, as opposed to the night sky), movement, speed, flying, and sea winds/waves.
The cult of Shu is actually venerating Shaundakul. It might seem like Akadi would be a closer fit to Shu, but the elemental powers don’t really take an active hand in the Realms… Shaundakul, in contrast, is interested in expanding his following and is somewhat willing to interact with mortals in order to do so. There’s not much interest in Auril within the Old Empires; when one wants protection from the cold wind one prays to Shu. Shaundakul’s domains include Air, Chaos, Portal, Protection, Trade, and Travel. His favored weapon is the greatsword.
Appearance
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Mannerisms
Personality & Power
What’s Important
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The Church
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