This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
According to common thought, the Trade Road is the trade road of the Sword Coast, from Waterdeep in the north to Calimport in the south. Not to be confused with the Trader’s Road which begins at Iriaebor and goes east toward Westgate.
In fact, the Trade Way runs from Daggerford to Scornubel.
Trade along the Sword Coast is achieved by a system of roads and trails; the Trade Way is just one of these. Various cart paths and foot trails link points on the Trade Way (Dragonspear Castle, Boareskyr Bridge, and Triel) with Baldur’s Gate, from whence the Coast Way leads south into Amn before becoming widely known as the Trade Way again and eventually ending up in Calimport. North of Daggerford, the “Trade Way” is the High Road, which runs through Waterdeep, after which the High Road continues along the coast to Luskan and the Long Road splits off to the east and goes to Mirabar.
Civilization
Settlements
The Trade Way passes through a number of communities.
- Boareskyr Bridge — Thundar’s Ride leads to Baldur’s Gate
- Daggerford
- Dragonspear Castle — the Coast Way leads from here to Baldur’s Gate and points south
- Scornubel
- Soubar
- Triel — the Dusk Road goes southwest to Elturel; the Skuldask Road and Thundar’s Way then west to the Coast Way
- The Way Inn
Other Landmarks
Neighboring Nations and Features
- The River Chionthar
- The High Moor
- The Lizard Marsh
- Lyran’s Hold
- The Misty Forest
- The River Reaching
- The Reaching Woods
- The Trielta Hills
- Trollbark Forest
- The Trollclaws
- The Forest of Wyrms
Sources
Maps
- Under Illefarn [N5/9212] inside cover
- Forgotten Realms [1031] (1e campaign setting)
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