Xaeyruudh's Index

The Enclaves of Netheril

Advertisements

This information is intended for use with the Dungeons & Dragons role-playing game.

A flying city, from the WotC Epic Level Handbook Art Gallery... click on the image for the link. All rights are assumed to be reserved by Wizards of the Coast

At a Glance

Legend has it that the wizards of ancient Netheril raised flying cities into the sky over their realm. They called these cities Enclaves… or so the bards say. The magic needed to accomplish this is now lost, prompting generations of mages and treasure hunters to comb the sands searching for ancient Netherese magic and manuscripts. Only the most powerful survive, returning with tales of tribal humans who are violently superstitious about magic, murderous lizards of apparently infinite numbers, and ancient spell-sapping horrors who lurk in lightless depths beneath the world. Even among those who have found the ruins of the fallen empire, few have found magic enough to make the risk – and the investment of time – worthwhile.

DM’s Notes

The aforementioned tribes are the Bedine, the lizards are the laerti, and the (generally nameless because surface-dwellers know nothing about them) “horrors” are the phaerimm, though various ruins are also inhabited or watched by other races including beholderkin, illithids, lamia, and sharn.

The sharn generally leave folks alone who don’t go bumbling into their lairs and causing trouble, but the phaerimm (and even more commonly, their minions) will eventually notice humanoids putzing around in their realm… which is to say: everything over, under, or buried in the sand or ice of Anauroch.

The Enclaves

At one time, there were 54 flying cities. The “official” list of enclaves, from various sources including Lost Empires [17738] and the Netheril boxed set [1147], includes

Three enclaves —supposedly named Anauria, Asram, and Hlondath— were saved by Mystra and became the centers of the survivor states of the same names. These might be among the enclaves whose fate or location are unclear, including Aquessir, Delia, Doubloon, Phylornel, Xinlenal, and Spiel. Spiel would be a particularly good candidate for one of these survivor cities, since it was close and apparently no trace of a ruin is found on the location today.

There are other cities with mythallars, which did not fly.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Advertisements

Advertisements