Curst

This information is intended for use with the Dungeons & Dragons role-playing game.

Curst, from the official WotC Monsters of Faerûn Art Gallery... click on the image for the link.
All rights are assumed to be reserved by that website

At a Glance

An undead.

Curst are the same height as living creatures but roughly 60% of their living weight, due to dehydration and blood loss. Human curst average 5 ft 9 in tall and 100 lbs (male) or 5 ft 4 in tall and 70 lbs (female). They appear emaciated, but this has no effect on their strength.

Sources

  • Lost Empires of Faerûn [17738] page 165
  • Shadowdale [FRE1/9247] page 46
  • Ruins of Undermountain [1060] adventure booklet, page 23
  • WotC Monster Index

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Crawling Claw

This information is intended for use with the Dungeons & Dragons role-playing game.

Crawling Claw, from the official WotC Monsters of Faerûn Art Gallery... click on the image for the link.
All rights are assumed to be reserved by that website

At a Glance

A construct.

Crawling Claws are severed hands or claws, animated by magic… as constructs, not undead. There’s a variation known as flying fingers. A group of crawling claws is called an applause.

This monster is featured on Stupid Monsters (and the sequel), which is a fun read.

Sources

  • Monsters of Faerûn [11832] page 29
  • Shadowdale [FRE1/9247] page 45
  • Ruins of Undermountain [1060] adventure booklet, page 22
  • WotC Monster Index

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baneguard

This information is intended for use with the Dungeons & Dragons role-playing game.

Baneguard, from the official WotC Monsters of Faerûn Art Gallery... click on the image for the link.
All rights are assumed to be reserved by that website

At a Glance

An undead.

Baneguards are skeletal undead, usually human, animated by the priests of Bane. They are related to direguards.

Skeletons are the same height as living creatures (obviously) but roughly 1/7 of the weight. Human skeletons average 5 ft 9 in tall and 23 lbs (male) or 5 ft 4 in tall and 17 lbs (female).

Sources

  • Lost Empires of Faerûn [17738] page 162
  • Monstrous Compendium Annual 1 [2145]
  • Shadowdale [FRE1/9247] page 44
  • Ruins of Undermountain [1060] adventure booklet, page 21
  • WotC Monster Index

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Laughing Flow

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river which drains the southern half of the Evermoors before joining the Surbrin.


Sources

  • Waterdeep and the North [FR1/9213] page 4, under Dessarin
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Goblintide River

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Goblintide begins near the southern edge of the Lurkwood, flowing only a short distance before joining the Shining Creek and then the Surbrin.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Creek

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This river begins near the southern edge of the Lurkwood, and is joined by the Goblintide just before it drains into the Surbrin.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River Rauvin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river descending from the Nether Mountains, and passing Sundabar, Everlund, and Silverymoon before joining the Surbrin.


Source

  • Waterdeep and the North [FR1/9213] page 5, under Dessarin
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Black Ash Plain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Black Ash Plain is a broad badlands area extending south from the Smoking Mountains to the River Alamber.

Hot, acidic ash and tephra falling from the perpetual clouds over the mountain range has formed hardened ridges in some places, silty dunes in others, and elsewhere has partially dissolved the ground.  The latter effect, in particular, is dramatically worsened by flooding from the River Alamber.  The result is an uneven, unpredictable, and dangerous landscape.

Understandably, there’s not much wildlife here, but certain creatures tolerate or even appreciate the environment.  Notable among these are the ash giants who have settled the area and built a successful business selling the ash to farmers of the Greenfields, who use it to improve their soil.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Maerthwatch

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Hills of Maerth, also called the Maerthwatch, are a range of low hills found in central Chessenta, running eastward from the northern Adder Peaks to the Akanamere, then northeast to the Adderswamp.

There are no human communities within the hills, but several nearby settlements, including Maerduuth, Oslin, Saden, and Villon.

Source

  • Old Empires [FR10/9274] page 52 describes the Hills of Maerth

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.