At a Glance
Jhalhoran is a small city in eastern Mulhorand, where the Great South Road crosses the River of Shadows.
Source
Old Empires [FR10/9274] map.
Jhalhoran is a small city in eastern Mulhorand, where the Great South Road crosses the River of Shadows.
Old Empires [FR10/9274] map.
This information is intended for use with the Dungeons & Dragons role-playing game.
Skuld is the capital and largest city of Mulhorand.
A permanent two-way portal somewhere in one of the city’s marketplaces leads to Dead Dragon Gorge in the Underdark near Menzoberranzan.
Ceianre, Precept of Skuld, rules in the name of Pharaoh Horustep III and the God-Kings of Mulhorand.
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Maerlar is one of the few villages which still stands along the ancient Road to the Dawn.
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Pyarados is the gateway into Thay, for merchants northbound from Mulhorand and Murghom.
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Tyraturos sits at the crossroads of the two well-traveled roads —the Eastern Way and the High Road— in the center of the well-populated southern plain of Thay. This is Thay’s third-largest city.
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Amruthar, also called the Free City, is an independent city-state on the Eastern Way in western Thay, near the border with Aglarond.
The Red Wizards make a show of disgruntled acquiescence to Amruthar’s independence, to encourage malcontents and revolutionaries to gather here, where they can be surreptitiously watched, eliminated, or charmed by the hidden agents of the Red Wizards.
The secret of Amruthar is well-kept. Every few years, young naive Red Wizards seeking to make a name for themselves lay grandiose plans to conquer the city. The older Red Wizards tend to anticipate these plans, and to let them go unsupervised. If the would-be-warlord succeeds, then he can try to hold the city against the small army of freedom-loving adventurers resident in Amruthar; no reinforcements will be forthcoming. Inevitably, the rebels retake the city within a month, opposed only by hollow threats from the Red Wizards. And relative quietude resumes for half a decade or so.
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Bezantur, also called the City of a Thousand Temples, is Thay‘s only port on the Wizards’ Reach, and the most cosmopolitan city of Thay. The population of the city is around 100,000.
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A desolate region north of Mulhorand and south of Thay. Most of the battles between the gods during the Orcgate Wars took place here, and the land has never recovered.
Thazalhar is claimed and patrolled by Thay, but it is secretly watched by Mulhorand as well. Skirmishes are infrequent due to the use of concealing magic, but when they occur they are always fatal — each patrol will seek to annihilate the other in order to seize magic and prevent a report from being made.
The year, in the Xaeyruudh campaign, is 1365 DR.
There is no throne, or even a capital, but the man given dominion over Thazalhar is Milsantos Daramos.
Thazalhar is one of those places where the quickest blades and strongest magic make the rules, but only within the conqueror’s reach and only as long as he lives.
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The capital and westernmost city of Murghôm.
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Rauthil is a small city in northern Mulhorand, where the Great South Road crosses the Rauthenflow.
Old Empires [FR10/9274] map.
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