Amruthar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Amruthar, also called the Free City, is an independent city-state on the Eastern Way in western Thay, near the border with Aglarond.


The Xaeyruudh Campaign

The Red Wizards make a show of disgruntled acquiescence to Amruthar’s independence, to encourage malcontents and revolutionaries to gather here, where they can be surreptitiously watched, eliminated, or charmed by the hidden agents of the Red Wizards.

The secret of Amruthar is well-kept. Every few years, young naive Red Wizards seeking to make a name for themselves lay grandiose plans to conquer the city. The older Red Wizards tend to anticipate these plans, and to let them go unsupervised. If the would-be-warlord succeeds, then he can try to hold the city against the small army of freedom-loving adventurers resident in Amruthar; no reinforcements will be forthcoming. Inevitably, the rebels retake the city within a month, opposed only by hollow threats from the Red Wizards. And relative quietude resumes for half a decade or so.


Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 23
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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