Narfell

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Narfell is a broken desolate land, the remnant of a once-great empire. 1500 years ago, this land was speckled with cities and villages.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

No person or creature can be said to control Narfell. However, the 27 tribes are loosely united by a tribal council, which is led by the largest tribe. Currently, that’s the Harthgroth tribe. Other tribes of note include Creel, Dag Nost, and Var.

The Tribes

Sources

  • Forgotten Realms Campaign Setting [11836] page 108-109
  • A Grand Tour of the Realms [1085a] page 117
Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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