This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
The Dalelands, currently eleven in number, are autonomous communities nestled (to varying degrees) in the trees of Cormanthor. They can occasionally cooperate for mutual defense, but generally only when failure to do so would unquestionably spell the doom of the dales in question… and in those times they can generally count on support from Cormyrean and Sembian forces because those kingdoms will be threatened as well in such situations.
Overview
The Landscape: What You See
The Geopolitical Landscape
The Dales
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features
Culture and Society
Demographics
The overall population, circa 1372 DR, is 80% humans, 6% drow, 5% half-elves, 4% elves, 2% halflings, 1% gnomes, 1% dwarves, and 1% other races.
The human population of the “Northern Dalelands” (comprising only Daggerdale) is 60% Vaasan, 35% Chondathan, 4% Damaran, 1% other subraces. The “Southern Dalelands” (all the other dales) is 85% Chondathan, 10% Vaasan, 4% Tethyrian, and 1% other subraces.
The primary language in both north and south is Chondathan.
Caste and Class
Religion
Factions
Adventurers
Politics
Who Rules
Though several have tried to unite the dales, and some have briefly succeeded, there is currently no central leadership beyond the Dales Council. Each dale has its own form of leadership, and sends a representative to the Council.
Allies
Enemies
Local History
Timeline
Recent Events
Notable Individuals
Sources
Primary Sources
Passing Mention
Maps
Other Resources
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
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