Thay

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation of the Wizards’ Reach.

Thay is one of those lands about which much is “known” but little has been seen first-hand. It’s an evil place where magic is used to pull your thoughts out of your head and compel servitude even beyond death. But almost nobody visits Thay voluntarily, and few who enter are allowed to leave, so the stories are mostly just that… stories.


Civilization

Roads
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

Eleven Tharchions govern Thay.

Who Really Rules

The Tharchions can be overruled by the Red Wizards, who dominate most aspects of life in Thay. The Red Wizards are directed by eight wizards known as the Zulkirs.

Political Divisions: The Tharches

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 205
  • Dreams of the Red Wizards [FR6/9235]
  • A Grand Tour of the Realms [1085a] page 120
  • The Forgotten Realms Atlas [8442] page 7
  • Cyclopedia of the Realms [1031a] page 85
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Coaster Cities

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Coaster Cities occupy the northern shore of the Wizards’ Reach. As the name implies, they are independent city-states, though they sometimes form alliances for mutual defense. The cities are still considered to be ten in number, though a few of them were recently ruined.

The cities are known by a number of names.

  • Cities of the Coast
  • Cities of the North Coast
  • Coastal Cities
  • North Coast Cities

The total population of the cities is 184,830. 626,957 live in the surrounding countryside, within a day’s ride of at least one of the cities, bringing the regional population to 811,787. Laothkund and Escalant are the largest, each accounting for about a quarter of this number. The Coaster Cities are not what anyone would call tourist attractions, so their populations remain fairly constant.

From west to east, the cities are

Notably, Bezantur is not one of the Coaster Cities; it’s very much a part of Thay.

Neighboring nations and regions include Altumbel to the west, Aglarond and Thay to the north, Thazalhar and beyond it Murghôm to the east, and Chessenta and Threskel across the Reach to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. Each of the cities has its own ruler(s).

Source

  • Old Empires [FR10/9274] pages 5, 6, 7, 8, 9, 35, 50, 53, 55, 57

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Altumbel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Altumbel is a nation of the Inner Sea.

Altumbel is even quieter than its neighbor Aglarond, and actively seeks to be inconspicuous.

The human population is 55% Damaran, 30% Chondathan, 12% Mulan, 3% Turami, and less than 1% other subraces. The primary language is Damaran.

The Seadark is said to lie beneath Altumbel.


Civilization

Communities

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Aglarond

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Aglarond is a small nation, neither rich nor powerful, and frequently ignored even by other Inner Sea nations. Aglarond is noteworthy, however, because it commands a great deal of the Red Wizards‘ hostile attention. As long as Aglarond stands, the rest of Faerûn is a little safer.


Overview

Settlements
Other Landmarks
Neighboring Nations & Features

Culture and Society

Demographics

The overall population of Aglarond is 64% human, 30% half-elves, 5% elves, and 1% other races.

The human population is 65% Damaran, 15% Chondathan, 14% Rashemi, 4% Mulan, and 2% other subraces.

The primary language is Aglarondan.


Politics

Who Rules

Circa 1320-1375 DR, The Simbul rules Aglarond from a palace in Velprintalar. She is rumored to be a member, or at least an ally, of the Harpers, and the nation can count on the assistance of adventurers loyal to that organization, in addition to its leadership which includes four of the Seven Sisters and other Chosen of Mystra.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thesk

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thesk is a mercantile nation, ruled by a council of Merchant Mayors drawn from the cities of the Golden Way. Thesk was recently decimated by the Tuigan invasion, and recovery is slowed by the Zhentish orcs left stationed in Thesk.


Overview

The Landscape: What You See
Settlements
Roads

Thesk surrounds the Golden Way, from the Easting Reach to Ashane.

Other Landmarks
Neighboring Nations & Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

The merchant council remains in nominal control of Thesk, but they’re uncertain about the future.


Sources

  • A Grand Tour of the Realms [1085a] page 121
  • Dreams of the Red Wizards [FR6/9235] pages 7 and 22 mention Thesk
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.