Thay

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation of the Wizards’ Reach.

Thay is one of those lands about which much is “known” but little has been seen first-hand. It’s an evil place where magic is used to pull your thoughts out of your head and compel servitude even beyond death. But almost nobody visits Thay voluntarily, and few who enter are allowed to leave, so the stories are mostly just that… stories.


Civilization

Roads
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

Eleven Tharchions govern Thay.

Who Really Rules

The Tharchions can be overruled by the Red Wizards, who dominate most aspects of life in Thay. The Red Wizards are directed by eight wizards known as the Zulkirs.

Political Divisions: The Tharches

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 205
  • Dreams of the Red Wizards [FR6/9235]
  • A Grand Tour of the Realms [1085a] page 120
  • The Forgotten Realms Atlas [8442] page 7
  • Cyclopedia of the Realms [1031a] page 85
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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