Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A power of the Faerûnian Pantheon.


Appearance


Personality & Power

Allies
Enemies


The Church

Tenets of the church of Torm include

  • Never sleep without a watchful eye.
  • Never leave a fault or gap in your armor or affairs for another day; fix it today, and you’ll never be unready for danger.
  • Guard the weak, watch closely the stronger.
  • A good lock makes for honest guests.
Sects
Affiliated Organizations
Temples
Priests
Followers

Personal History


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 74
  • Forgotten Realms Campaign Setting [11836] page 253
  • Faiths & Avatars [9516] pages 162-166
  • Running the Realms [1085b] page 55
  • Tantras [FRE2/9248] page 28
  • Forgotten Realms Adventures [2106] page 15
  • Cyclopedia of the Realms [1031a] page 15
  • Down-to-Earth Divinity by Ed Greenwood — Dragon Magazine 54 page 54
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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