Hermit’s Wood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Hermit’s Wood is a forest in Cormyr, just south of Wheloon. The wood is lumbered extensively, and filled with game but devoid of intelligent nonhumans.

The long-dead hermit of interest, who lived in the days of Azoun II, was a devotee of Sune. Some say he still walks the wood, carrying a lantern which shines with a blue light.


Sources

  • A Grand Tour of the Realms [1085a] page 50
  • Waterdeep [FRE3/9249] page 5
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A power of the Faerûnian Pantheon.


Appearance


Personality & Power

Allies
Enemies


The Church

Tenets of the church of Torm include

  • Never sleep without a watchful eye.
  • Never leave a fault or gap in your armor or affairs for another day; fix it today, and you’ll never be unready for danger.
  • Guard the weak, watch closely the stronger.
  • A good lock makes for honest guests.
Sects
Affiliated Organizations
Temples
Priests
Followers

Personal History


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 74
  • Forgotten Realms Campaign Setting [11836] page 253
  • Faiths & Avatars [9516] pages 162-166
  • Running the Realms [1085b] page 55
  • Tantras [FRE2/9248] page 28
  • Forgotten Realms Adventures [2106] page 15
  • Cyclopedia of the Realms [1031a] page 15
  • Down-to-Earth Divinity by Ed Greenwood — Dragon Magazine 54 page 54
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Bell of Aylen Attricus

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

To all appearances, simply a bell in a tower on a hill, in Tantras.

It’s a shrine of Mystra, and the city of Tantras was constructed around it.


Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zaharen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A cleric of Torm in Tantras. His rank in the church is Lesser Eye, in 1357 DR.


Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Terms of Venery

Occasionally, you’ll find yourself looking for a word to describe a group of something. And sometimes “bunch” or “flock” just doesn’t do them justice. Or perhaps you want to add a sudden dose of humor into the description.

The word for those words is “terms of venery” and here are a few examples, divided by type. In the animal and vermin categories, additional terms are often available; I just picked the one I liked. Click the links in the Sources section below to see the others.

Sources

In addition to various D&D sourcebooks, some terms (for critters which also occur on Earth) come from lists maintained by the USGS, Wikipedia, and the San Diego Zoo. If you find other sources for terms of venery, send me a link and I’ll incorporate them here.

Wandering Minstrel

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Less formally Minstrel; an alias of Elminster, used in Tantras during the Time of Troubles.

Source

  • Tantras [FRE2/9248] page 27

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tantras


At a Glance

Tantras, also called the City of the Bell, is a realm of the Vast.

Citizens of Tantras are referred to as Tantran.


Visiting

What You See
Castles/Palaces/Temples
Features: Squares/Monuments/Landmarks
Locations: Residences, Shops, etc
Streets
  • Blacklamp Alley
  • Bowshot Street
  • Dragonleather Street
  • Ember Lane
  • Finlisker Street
  • Hammerwind Street
  • Mairse Run
  • Marlstone Lane
  • Roel Street
  • Sandril’s Lane
  • Seaspray Street
  • Shendle Street
  • Stumble Street
  • The Street of Shadows
  • The Street of the Six
  • Thirlpost Lane
  • Whistleturn Way
City Defenses

The Guard is about 900 members strong, led by Lassalar Ormitar. They typically wear field plate stamped with the arms of the city and carry an assortment of weapons depending on their assigned posts.

A militia of up to 6,000 may be raised when needed, but they are not well trained or equipped.

Neighboring Settlements & Features

Culture and Society

Demographics

According to FRA, the population of Tantras varies from about 69,000 in winter to 86,000 in the summer.

The 3e Campaign Setting places the population at 21,816.

The Vast averages 78% humans, 9% dwarves, 5% halflings, 3% elves, 2% gnomes, 1% half-elves, 1% half-orcs, and 1% other races.

The human population is 63% Damaran, 33% Chondathan, 3% Vaasan, and 1% other subraces.

Religion
Factions
  • The Grayclaws — smugglers and thieves who operate only against foreigners… and Tantrans who are excessively rich, arrogant, and/or unscrupulous. They viciously oppose efforts by the Zhentarim, the Cult of the Dragon, the Red Wizards, and the pirates of the Inner Sea to establish footholds in the city.
  • The Harpers — somewhat organized by the temple of Milil; they leave the Grayclaws alone because the thieves also work to preserve the independence of Tantras from the enemies of the Harpers.

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

To all appearances, the High Council rules the city.

Who Really Rules

The High Council comprises representatives of sixteen merchant families, plus the high priest of Torm. The merchant families negotiate alliances among themselves to influence the Council’s decisions to their liking.


Local History


Notable Individuals

Noble/Merchant Families

These sixteen families are represented in the High Council.

Citizens

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] (3e) page 215
  • Forgotten Realms Adventures [2106] pages 110-111; Tantran is from page 73
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 76
Passing Mention
  • Races of Faerûn [88578] page 110
  • Tantras [FRE2/9248] pages 25-39
Maps

This page, last modified on 2 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Malchor Harpell

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A wizard; a native of Longsaddle, now resident in the Tower of Twilight. Once a member of The Company of Crazed Venturers.

Sources

  • City of Splendors [1109] — Who’s Who in Waterdeep pages 66 and 76
  • Tantras [FRE2/9248] page 26
  • The Savage Frontier [FR5/9233] page 58
  • Waterdeep and the North [FR1/9213] page 53

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.