The Nine Secrets

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a collective term for the nine gems which can be transformed into ioun stones using certain spells. The gems are amethyst, chrysoberyl, chrysoprase, greenstone, hematite, Laeral’s tears, obsidian, onyx, and sardonyx. Of these obsidian is the best-known and most common; Laeral’s tears are the least-known.

Source

  • Volo’s Guide to All Things Magical [9535] in the descriptions of the listed stones

Disclaimer

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Orgonil’s Ritual

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This exceedingly rare spell is used to duplicate gems. It’s said that someone in Telflamm has used the spell to create enough gems to purchase the loyalty of mercenary armies, to repel Thayan intrusion, on multiple occasions.

Source

  • Volo’s Guide to All Things Magical [9535] page 36, under Aquamarine

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Turmish

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Turmish is an agrarian land, with a good reputation as fair traders. It is also known for its ornate armor, mixing human and elvish styles.


Civilization

What You See
Roads
  • The Halondar
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
  • Forgotten Realms [11836] (3e campaign setting) pages 220-222
  • Forgotten Realms Campaign Setting [1085] (2e campaign setting) — A Grand Tour of the Realms page 125
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 86
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vilhon Reach Nations

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Vilhon Reach is a western arm of the Sea of Fallen Stars, around which are clustered several governments.

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR.

No one individual can be said to control all the nations of the Vilhon Reach.

Communities

Neighboring Nations and Features

Sources

  • A Grand Tour of the Realms [1085a] pages 122-125
  • Cyclopedia of the Realms [1031a] page 87

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sespech

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Sespech was once part of Chondath, but established its independence and retains it through naval power as well as diplomacy.

Neighboring nations and regions include Chondath and the Chondalwood to the east, the Lake of Steam to the south, the Winterwood and the Cloven Mountains to the west, and Nimpeth and the remainder of the Vilhon Reach to the north.

Kromnlor Sernar, a sage and longtime resident of Waterdeep, is noted as being from “the lands near Sespech.”

The year, in the Xaeyruudh campaign, is 1365 DR. Baron Aldorn Thuragar rules Sespech from Ormpetarr.

Source

  • A Grand Tour of the Realms [1085a] page 124

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chondath

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chondath is a realm on the Vilhon Reach, founded by Untheric adventurers, nearly destroyed by plague circa 900 DR, and facing an uncertain future.


Overview

Settlements

Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 122
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Chondalwood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Chondalwood is a nigh-impenetrable jungle, guarded by centaurs and satyrs and worse. It’s also called the Satyrwood.

Iyrandrar is a xenophobic realm of gold elves in the northeastern portion of the wood.

Eldreth Veluuthra is active here.


Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 122
Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chessenta

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chessenta is an Inner Sea realm, established in 929 DR by Untheric dissidents led by Tchazzar. Following their new King’s disappearance during a dracorage in 1018 DR, the nation splintered. When the Spellplague hits in 1385 DR, Chessenta is still a war-torn region of aggressively independent cities and towns.


Visiting

City-States

The Union of Chessenta claims Mourktar, but none of the cities have the resources to effectively enforce the claim. Mourktar has broken with Chessenta and become the crown of Threskel.

Other Communities
Ruins
Landmarks
Neighboring Nations and Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Threskel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Threskel is a young nation, formed by merchants of Chessenta and Unther seeking neutral ground.


Visiting

Communities

Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Unther

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Unther is one of the oldest nations of modern Faerûn, founded 3452 years ago by survivors from the fall of Raurin.


Visiting

Communities
Other Landmarks
Neighboring Nations and Features

Politics

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR. Unther is ruled by Gilgeam.

Who Really Rules

Gilgeam claims the right to overrule any decision made anywhere in Unther (and brutally slay the hapless soul who unwittingly defied his will) but the daily chore of ruling the empire falls to the appointed Great Lords… who generally have the sense not to do anything that could conceivably upset the God-King without getting his approval.

Political Divisions

Unther is divided into thirteen fiefs controlled by Great Lords.


Sources

  • Shining South [17929] page 180
  • Forgotten Realms Campaign Setting [11836] (3e) pages 186-188
  • Old Empires [FR10/9274] pages 35-49 and mentioned throughout the book
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 121
  • Forgotten Realms Campaign Setting [1031] (1e) Cyclopedia of the Realms page 86

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.