Rashemen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Rashemen is a nation of barbarians and witches, representative in most westerners’ minds of the intimidating eastern hinterland of Faerûn.

Rashemen is largely wilderness; you hardly realize you’re within the boundaries of a nation unless you’re within sight of a town.


Overview

Settlements
Ruins, Dungeons, Etc
Other Landmarks
Neighboring Nations & Features

Politics

Who Rules

Huhrong Thydrim Yvargg, informally known (only among his own people) as Bearkiller, rules Rashemen from Immilmar.

Who Really Rules

The Wychlaran are the real power in Rashemen. They select the Huhrong, and will remove him if he doesn’t respond satisfactorily to their directives. It has been this way since the beginning of Rashemen, and probably will be until the end.

Allies
Enemies

Sources

Primary Sources
  • Spellbound [1121] focuses in part on Rashemen
  • A Grand Tour of the Realms [1085a] page 118
  • Dreams of the Red Wizards [FR6/9235] pages 8 and 22 mention Rashemen
  • Cyclopedia of the Realms [1031a] page 71
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Narfell

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Narfell is a broken desolate land, the remnant of a once-great empire. 1500 years ago, this land was speckled with cities and villages.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

No person or creature can be said to control Narfell. However, the 27 tribes are loosely united by a tribal council, which is led by the largest tribe. Currently, that’s the Harthgroth tribe. Other tribes of note include Creel, Dag Nost, and Var.

The Tribes

Sources

  • Forgotten Realms Campaign Setting [11836] page 108-109
  • A Grand Tour of the Realms [1085a] page 117
Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Damara

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation east of the Moonsea and north of Impiltur.

Damara is a land-on-the-mend. Long ruled by selfish and destructive provincial dukes, it is being unified by a paladin and experiencing a rebirth of diplomacy, altruism, and of course piety, but also inclusionism, compassion, and the arts.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules
Political Divisions

Notable Individuals

  • Celedon Kierney
  • Friar Dugald
  • Emelyn the Gray
  • Gareth Dragonsbane
  • Kane
  • Myrddin Viligoth
  • Olwen Forest-Friend
  • Riordan Parnell

Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Impiltur

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Impiltur is a holy land, led by paladins and monks of Ilmater. It’s an Inner Sea nation, on the western shores of the Easting Reach.

Neighboring nations and regions include Damara to the north, the Great Dale and Thesk to the east, and the Vast to the west. The Earthspur Mountains, on the western border, are a significant concern, as are the Pirate Isles. Finally, the western reach of the Rawlinswood has recently begun to emit hostile monsters into northern Impiltur.


Overview

Settlements
Other Landmarks
Neighboring Realms & Features

Sources

Primary Sources
  • Forgotten Realms [1085] (2e) — A Grand Tour of the Realms page 119
  • Dreams of the Red Wizards [FR6/9235] pages 6 and 19 mention Impiltur
  • Forgotten Realms [1031] (1e) — Cyclopedia of the Realms page 52
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vast is comprised of the eastern shore of the Dragon Reach and the River Lis, from the River Dalton in the north to the Grey Forest on the border with Impiltur and stretching inland to the Earthspur Mountains. In the past, some kingdoms have arisen here, most notably Vastar, but currently it seems none have the strength to carve their name onto the whole region.


Overview

Realms
Roads
  • North Road
  • Hunt Trail
  • Pass Trail
  • Cross Road
  • Centaur Trail
  • Wandering Trail
  • Hlintar Ride
  • Lion’s Walk
  • Mosstree Trail
  • High Trail
  • Helve’s Trail
  • Stormcrest Trail
Other Landmarks
Neighboring Nations and Features

Sources

  • A Grand Tour of the Realms [1085a] page 71-77
Passing Mention
Other Resources
  • Search for the Vast on the FR Wiki

This page, last modified on 1 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Moonsea

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Moonsea —also known as the Dragon Sea— resembles a gigantic lake rather than a tiny ocean. Connections to underground oceans and the Elemental Plane of Water are thought to be found in the depths. The Moonsea is freshwater, and drained by a river (the Lis) into the Dragon Reach and the Sea of Fallen Stars.

Around this huge lake are clustered a number of significant independent city-states and minor dependent villages. No small cities retain their independence here; all are crushed unless they can defend themselves. The drive to conquer ensures that the region is constantly simmering, with shifting alliances and many secret plots contingent on this or that leader dying.


Overview

Other Landmarks

Sources

Sources
  • Forgotten Realms [11836] (3e campaign setting) page 159
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms pages 63-70
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 64
Passing Mention
Maps
Other Resources
  • Search for the Moonsea on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Galena Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Galenas —merely the northern reach of a larger mountain range— form a Y some 400 miles in length. South of the Galenas, the heart of the range is known as the Earthspur Mountains.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Source

  • Forgotten Realms Campaign Setting [11836] page 107
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vaasa

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Vaasa is a frozen marshy land, enclosed by the Galena Mountains and the Great Glacier. While certainly not uninhabited, Vaasa is gloriously free of civilization or utterly devoid of mercy, depending on who you ask.


Civilization

Roads
  • Dead Man’s Walk
  • Gramble’s Climb
Communities
Ruins
  • Moortown
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

As recently as 1357, Zhengyi held power here. Today, however, no one person or creature can be said to control Vaasa.

Who Really Rules
Political Divisions

Sources

  • Forgotten Realms Campaign Setting [11836] page 109-111
  • A Grand Tour of the Realms [1085a] page 118
  • Cyclopedia of the Realms [1031a] page 86
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thar, sometimes called the Great Gray Land, is a moor of the Moonsea North dominated by ogres, orcs, and embattled communities of humans. There have been two kingdoms named Thar, the first ruled by ogre Tharkuls until some seventy winters ago and the second by the humans who killed the last Tharkul. The human kingdom has now fallen too, and it’s a safe bet that the ogres are forming a new kingdom.


Overview

Neighboring Nations & Features

Sources

Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Ride

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Ride is a flat and open steppe, north of the Moonsea and south of the Tortured Land, between the Border Forest and Thar. Mounted barbarians dominate this land, rebuffing all intrusions by outside forces.

Source

  • A Grand Tour of the Realms [1085a] page 117
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.