Maerlar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Maerlar is one of the few villages which still stands along the ancient Road to the Dawn.

Source

  • Old Empires [FR10/9274] map
  • Disclaimer

    Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Pyarados

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Pyarados is the gateway into Thay, for merchants northbound from Mulhorand and Murghom.

Sources

  • Old Empires [FR10/9274] map
  • Dreams of the Red Wizards [FR6/9235] page 16

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tyraturos

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tyraturos sits at the crossroads of the two well-traveled roads —the Eastern Way and the High Road— in the center of the well-populated southern plain of Thay. This is Thay’s third-largest city.


Sources

  • Old Empires [FR10/9274] map
  • Dreams of the Red Wizards [FR6/9235] page 16
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Amruthar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Amruthar, also called the Free City, is an independent city-state on the Eastern Way in western Thay, near the border with Aglarond.


The Xaeyruudh Campaign

The Red Wizards make a show of disgruntled acquiescence to Amruthar’s independence, to encourage malcontents and revolutionaries to gather here, where they can be surreptitiously watched, eliminated, or charmed by the hidden agents of the Red Wizards.

The secret of Amruthar is well-kept. Every few years, young naive Red Wizards seeking to make a name for themselves lay grandiose plans to conquer the city. The older Red Wizards tend to anticipate these plans, and to let them go unsupervised. If the would-be-warlord succeeds, then he can try to hold the city against the small army of freedom-loving adventurers resident in Amruthar; no reinforcements will be forthcoming. Inevitably, the rebels retake the city within a month, opposed only by hollow threats from the Red Wizards. And relative quietude resumes for half a decade or so.


Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 23
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Bezantur

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Bezantur, also called the City of a Thousand Temples, is Thay‘s only port on the Wizards’ Reach, and the most cosmopolitan city of Thay. The population of the city is around 100,000.


Sources

  • Old Empires [FR10/9274] Map and pages 4, 5, 16, 43, 55
  • Dreams of the Red Wizards [FR6/9235] page 18
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thazalhar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A desolate region north of Mulhorand and south of Thay. Most of the battles between the gods during the Orcgate Wars took place here, and the land has never recovered.

Thazalhar is claimed and patrolled by Thay, but it is secretly watched by Mulhorand as well. Skirmishes are infrequent due to the use of concealing magic, but when they occur they are always fatal — each patrol will seek to annihilate the other in order to seize magic and prevent a report from being made.


Overview

The Landscape: What You See
Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

There is no throne, or even a capital, but the man given dominion over Thazalhar is Milsantos Daramos.

Who Really Rules

Thazalhar is one of those places where the quickest blades and strongest magic make the rules, but only within the conqueror’s reach and only as long as he lives.


Local History

Timeline
Recent Events

Notable Individuals

  • Milsantos Daramos — Tharchion of Thazalhar

Sources

Primary Sources
Passing Mention
  • Old Empires [FR10/9274] 5, 14, 15
  • Dreams of the Red Wizards [FR6/9235] 9, 23, 28
  • Xaeyruudh — whatever is not specified in the sources above was written for this campaign
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Murghyr

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The capital and westernmost city of Murghôm.

Notable Residents

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sultim

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Sultim is the northernmost city of Mulhorand. It’s also the northern edge of the upland known locally as the Taranoth, which rises between Sultim and Skuld.

The city was besieged by the armies of Thay in 3233 (1098 DR) and 3415 (1280 DR), nearly suffering a breach of its walls in the latter assault. In both cases the embattled city was eventually spared by the arrival of the Imperial Legion. During each of these two attacks, Outer Sultim was decimated; the communities were razed and thousands of refugees were killed or scattered. Those who fled inundated the outlying villages, arriving just as the residents hastily fled the Thayvian invasion. The villages in the invader’s path were demolished but villagers returning to their homes to the east of the warpath after the invasions were defeated often found their homes sacked and their food supplies picked clean… not by the Thayvian armies but by the Sultimi refugees who took shelter in the village.

The church of Anhur is strongest in Sultim, and in addition to several significant temples hundreds of small shrines can be found throughout the city. Since 1280 DR, when Pharaoh Rehorusteb II blamed the church of Anhur for the Thayvian invasions, Sultim has been ruled by the incarnation of Anhur.

Locations

Source

  • Old Empires [FR10/9274] mentions Sultim on pages 6, 14, 16, 21, 24, 32, 43, 55, and 66. The city also appears on the poster map.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thasselen

At a Glance

Thasselen was, until 1357 DR, one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

Thasselen was destroyed by Red Wizards and a small army of summoned fire elementals. Refugees fled to Escalant, and have been prevented from rebuilding by various creatures of flame and ash who have remained in the ruins.

It’s believed that Thasselen has been claimed by an efreeti who is (or at least claims to be) a prince among his kind.

The year, in the Xaeyruudh campaign, is 1365 DR.

Sources

  • Old Empires [FR10/9274] page 8, and map
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Thasselen