Smokespear

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This spear can cast fly, pyrotechnics, and sleep. All powers must be invoked by command word.

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Blink Ring

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This ring can cast blink, invisibility, or mirror image, and also functions as a cloak of displacement. All powers must be invoked by command word.

3.5e Pricing

Blink and displacement are 3rd level spells; invisibility and mirror image are 2nd level spells. Caster level should be determined for mirror image but we can use minimum caster levels for the other spells since the only variable in those spells is duration and this is an on-command item (unlimited charges).

So choose or roll on this table for mirror image caster level.

Random CL (images)
001-438 3 (1d4+1 images)
439-657 6 (1d4+2 images)
658-803 9 (1d4+3 images)
804-912 12 (1d4+4 images)
913-000 15 (1d4+5 images)

Our pricing shapes up like this.

  • blink: 3 x 5 x 1800
  • displacement: 3 x 5 x 1800
  • invisibility: 2 x 3 x 1800
  • mirror image: 2 x CL x 1800, where CL is the mirror image caster level you determined above

There’s one final adjustment. Find the highest value in the four bullet points above. If the mirror image CL is 3 or 6, your highest number will come from blink and displacement; if the mirror image CL is 9 or above, mirror image will be the highest value. In any case, the highest number gets left alone (multiplied by 1). Sum all the other values and multiply by 1.5 because they’re additional unrelated powers in the same item. Then add those two numbers together for your final price.

Example 1: Maximum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 15 x 1800 = 54,000
  5. The biggest value is 54,000, and the sum of everything else is 64,800
  6. 64,800 x 1.5 = 97,200
  7. Total price = 54,000 + 97,200 = 151,200

Example 2: Minimum Price.

  1. blink: 3 x 5 x 1800 = 27,000
  2. displacement: 3 x 5 x 1800 = 27,000
  3. invisibility: 2 x 3 x 1800 = 10,800
  4. mirror image: 2 x 3 x 1800 = 10,800
  5. The biggest value is 27,000, and the sum of everything else is 48,600
  6. 48,600 x 1.5 = 72,900
  7. Total price = 27,000 + 72,900 = 99,900

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Whip of Frost, Fire, and Fear

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

These weapons are favored by evil clerics. Suitable faiths include Abbathor, Auril, Bane, Beshaba, Cyric, Gargauth, Ghaunadaur, Gilgeam, Kiaransalee, Lolth, Loviatar, Malar, Mask, Selvetarm, Set, Shar, Shargaas, Talona, Talos, Tiamat, Umberlee, Urdlen, Velsharoon, and Vhaeraun.

Source

  • Shadowdale [FRE1/9247] page 42

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gaunt

At a Glance

Gaunts, also called deadmounts, are undead horses, animated by priests of Bane. Before the Time of Troubles, they served mainly as mounts for night riders; now they’re available only to liches and other undead spellcasters with the knowledge of how to animate or summon them.

Source

Waterdeep [FRE3/9249] page 48.

Night Rider

This information is intended for use with the Dungeons & Dragons role-playing game.

Night Riders, from the WotC City of Splendors Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast

At a Glance

Night Riders were, prior to the Time of Troubles, undead, usually human, animated by the priests of Myrkul. It’s doubtful that they can still be created, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 48

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Duke-Denizen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Duke-Denizens were, prior to the Time of Troubles, extraplanar undead in the service of Myrkul. It’s doubtful that they still exist, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Knight-Denizen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Knight-Denizens were, prior to the Time of Troubles, extraplanar undead in the service of Myrkul. It’s doubtful that they still exist, following the rise of Kelemvor.

Source

  • Waterdeep [FRE3/9249] page 47

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Curst

This information is intended for use with the Dungeons & Dragons role-playing game.

Curst, from the official WotC Monsters of Faerûn Art Gallery... click on the image for the link.
All rights are assumed to be reserved by that website

At a Glance

An undead.

Curst are the same height as living creatures but roughly 60% of their living weight, due to dehydration and blood loss. Human curst average 5 ft 9 in tall and 100 lbs (male) or 5 ft 4 in tall and 70 lbs (female). They appear emaciated, but this has no effect on their strength.

Sources

  • Lost Empires of Faerûn [17738] page 165
  • Shadowdale [FRE1/9247] page 46
  • Ruins of Undermountain [1060] adventure booklet, page 23
  • WotC Monster Index

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.