Chult

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chult is a jungle-covered nation at the end of a long cape known as the Chultan Peninsula.


Visiting

Communities
Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 103
  • A Grand Tour of the Realms [1085a] page 128
Passing Mention
Other Resources
  • Search for Chult on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Samarach

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Samarach is a human realm of the Chultan Peninsula.


Visiting

Communities
Other Landmarks
  • The River Samar
  • The Samarlogh
  • The Mines of Selgol
  • The Snout of Omgar
Neighboring Nations and Features

Politics

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR.

Samarach is governed by the High Phantasmage; one of the twelve Nimbral Lords. Currently, this title is held by Meleghost Zoaster.


Sources

  • Serpent Kingdoms [96566] pages 116-118
  • Forgotten Realms Campaign Setting [11836] page 106

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thindol

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thindol is a human realm of the Chultan Peninsula.


Overview

Settlements
Other Landmarks
  • The River Dolsel
  • The River Gur
  • The River Guth
  • The Guthland
  • The River Salban
  • The Thingulph
Neighboring Nations & Features

Sources

Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Tashalar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Tashalar is a human realm on the Chultan Peninsula.

The term is used to refer to the entire Tashtan Coast, from Narubel to Sheirtalar. However, it’s properly applied only to the Tashalar Basin, contained by the Hazur Mountains.


Overview

Settlements
Other Landmarks
Neighboring Nations & Features

Sources

  • Serpent Kingdoms [96566] pages 124-128
  • Forgotten Realms Campaign Setting [11836] page 105
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Great Sea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Great Sea lies between Faerûn and Zakhara.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Great Sea.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Halruaa

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Halruaa is a nation of mages, making it unusual but not unique in Faerûn. Unlike other such lands, such as Thay, nearly every citizen of Halruaa can cast at least a cantrip. Furthermore, the inability to wield magic here is a serious social handicap.


Overview

Settlements
Other Landmarks
Neighboring Nations & Features

Culture and Society

Population and Demographics

90% of the citizens are human, and 80% of the humans are of Halruaan stock.

Most of the remainder are dwarves and halflings, though there are a few elves and half-elves.


Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

Halruaa is ruled by a Council of Elders. Over four hundred Elders —all wizards of considerable power— are on this council, making it a noisy group. The council is led by a Netyarch, who is at least assumed to be the greatest wizard in the land.

The current Netyarch is Zalathorm.


Local History


Notable Individuals


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lapaliiya

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Lapaliiya is more of an uneasy alliance than a nation, on the eastern shore of the Shining Sea. It is sometimes called the Lapal League, or the Cities of the Seabreeze.

Communities

  • Abreon
  • Dungar
  • Ilyaport
  • Ithmong
  • Lapalgard
  • Lhazantal
  • Lushpool
  • Malaxer
  • Mierskar
  • Sammaresh
  • Sheirlantar
  • Sheirtalar
  • Uzurr
  • Zashuma

Ruins

  • Untisczer

Other Landmarks

Neighboring Nations and Features

The year, in the Xaeyruudh campaign, is 1365 DR. Lapaliiya is nominally ruled by the Overking Shaliim Wyrmslayer.

Sources

  • Serpent Kingdoms [96566] pages 98-104
  • Shining South [17929] page 177
  • The Shining South [FR16/9388] Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Sea

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Shining Sea is an ocean, linked to the Trackless Sea, which forms a broad gulf between Calimshan and Chult.


Visiting

Realms and Settlements
  • The aquatic elven realm of Aumrauth is a perennial threat to Calishite ships.
Other Landmarks
Neighboring Nations and Features

Sources

  • Shining South [17929] page 179
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Lake of Steam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Lake of Steam is a very large lake which drains into the Shining Sea via the Strait of Storms.

Neighboring nations and regions include Calimshan to the west, the Deepwash and the Vilhon Reach to the north, Chondalwood and the Firesteap Mountains to the east, and the Border Kingdoms and the Shaar to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Lake of Steam.


Sources

  • Shining South [17929] page 175
  • A Grand Tour of the Realms [1085a] page 128
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.