The Golden Water

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Golden Water is a small sea encompassed by the Shining Lands and Ulgarth.

Neighboring nations and regions include Var and Veldorn to the west, Durpar to the north, Ulgarth to the east, and the Great Sea to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the depths of the Golden Water.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ulgarth

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ulgarth is an independent nation of the Shining South.


Overview

Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Neighboring nations and regions include Durpar to the west, the Dustwall to the north, A-Ling Shan to the east, and Zakhara to the south.


Sources

  • Shining South [17929] page 179
  • The Shining South [FR16/9388] pages 53 (map), 73 (map)
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Raurin Desert

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Raurin is a desert east of Faerûn, west of Kara-Tur, and north of Zakhara. It is widely considered, among sages, to be the birthplace of the first human empire in the Forgotten Realms: Imaskar, still remembered in crumbling history books as a cruel land of wizardry and dark lore. The Great Kingdom of Raurin once thrived here, before its destruction more than 3500 years ago.


Visiting

Communities
Neighboring Nations and Features

Sources

Primary Sources
  • Old Empires [FR10/9274] pages 7, 8, 9, 26, 31, 66, 89
  • Forgotten Realms [1085] (2e) A Grand Tour of the Realms page 128
  • Forgotten Realms [1031] (1e) Cyclopedia of the Realms page 73
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Dustwall

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dustwall is a mountain range forming the western and southern boundary of the Raurin Desert.

Neighboring nations and regions include Raurin to the north and east, Durpar to the south, and the Eastern Shaar to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Dustwall.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Raurinshield Mountains

At a Glance

The Raurinshield Mountains are a mountain range south of Semphar at the northern edge of the Raurin Desert.

Neighboring nations and regions include Semphar to the north, the Jumpa River Gorge to the east, and the Raurin Desert to the south and west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls the Raurinshields.

Source

There are few sources for even this general information.

Teyla Shan

At a Glance

Teyla Shan, also called the Godswatch Mountains, is a mountain range east of Semphar at the southern edge of the Hordelands.

Neighboring nations and regions include the Semphar to the west, the Hordelands to the north and east, and Raurin Alta to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls Teyla Shan.

Source

There are few sources for even this general information.

Semphar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Semphar is a nation between Faerûn and Kara-Tur. Villages are semi-autonomous, each ruled by a respected elder known as an ataman.


Visiting

What You See
Settlements

The capital of Semphar is Dhaztanar.

Other important cities include Estanil and Phelzol.

Semphar is blanketed with small towns and hamlets, some of which appear on a few local maps. These include Anbar, Baduraya, Banawari, Banu, Darabjind, Duirtanal, Fustat, Harb, Iliphanar, Isabadah, Jurjan, Khalis, Maristan, Merv, Naysabur, Nihawand, Qumis, Saaid, Semlithol, Shahar, Simman, Siniyat, Takrit, Taquasma, Uman, Wadieska’b, and Zabad.

Other inhabited structures include fortresses such as Dar al Kalif, and the Temple of Dayr.

Ruins
Roads
Other Landmarks
  • The Black Canyon
  • The Golden Flow
  • The Tarkhold River
Neighboring Nations & Features

Politics

The year, in the Xaeyruudh campaign, is 3500 MC (1365 DR).

Who Rules

Caliph Abu Bakr is the Caliph of Semphar.


Sources

  • The Horde, Volume II [1055b] page 101
  • Old Empires [FR10/9274] page 3, 7, 24
Maps
  • The Horde [1055]
  • The Horde Campaign [FR12/9324] page 12
  • Horselords (novel)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shalhoond

At a Glance

Shalhoond is an ancient jungle, untamed today as it was in the days of Imaskar.

Neighboring nations and regions include the Hordelands to the north and east, Murghôm and Semphar to the south, and the Mountains of Copper to the west.

The year, in the Xaeyruudh campaign, is 1365 DR. It is unknown who, if anyone, controls Shalhoond.

Source

There are few sources for even this general information.

Murghom

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Murghôm is a nation politically controlled by Mulhorand, economically dominated by Semphar, and cursed with a line of ineffectual kings. Villages are semi-autonomous, each ruled by a respected elder known as an ataman.

Neighboring nations and regions include Mulhorand to the west, the Mountains of Copper and beyond them the Hordelands to the north, Gbor Nor and Semphar to the east, and the Plains of Purple Dust to the south.

The year, in the Xaeyruudh campaign, is 1365 DR. The throne of Murghôm sits empty, vacated recently but underutilized for many years.

Communities

Source

Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Mountains of Copper

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Mountains of Copper separate Murghôm from the Hordelands… or vice versa, depending on which side of the mountains you’re on. There is a break in the range where the Clearflow falls to meet the Rauthenflow. Other than this single break, the low, worn range runs from the Sunrise Mountains to Shalhoond.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.