Twisted Rune

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Twisted Rune is an organization seeking political power in Calimshan.


Sources

Primary Sources
  • Lords of Darkness [11989] page 177
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shadow Thieves

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A criminal organization, born in Waterdeep but exiled and now headquartered in Amn. It is led by the Grandmaster of Shadows, who is (secretly of course) also a member of the Council of Six which governs Amn.

The hierarchy was described in Lands of Intrigue but changed significantly (and probably for the better) in Lords of Darkness. For now, this reflects the 2e organization, with the inclusion of some named individuals from the 3e writeup. It will transition to the 3e hierarchy with the inclusion of named individuals from the 2e writeup. Which just means this page is even more in-progress than others.

The Shade Council, or Shadow Council

Shadowmasters

There are 10 Shadowmasters in Athkatla, 4 in Eshpurta, 2 in Esmeltaran, 2 in Keczulla, 4 in Murann, 4 in Myratma, and 8 in Zazesspur. Riatavin has only one, because she’s just that good.

Silhouettes

  • Harlesk Knowin, Silhouette of Assassins (Caravan Sect)
  • Oryal Forestal, Silhouette of Spies (Athkatla)
  • Rekx Tiller, Silhouette of Bounty Hunters (Riatavin)
  • Renal “the Bloodscalp”, Silhouette of Burglars (Athkatla)
  • Ressic Ophal, Silhouette of Cons and Tricksters (Seas’ Sect)

Other Agents

Former Members

These individuals, known to have ties to the Shadow Thieves, have been caught and/or executed.

  • Mashtun
  • Quist

Sources

  • Lords of Darkness [11989] page 171
  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] pages 17-20
  • Cyclopedia of the Realms [1031a] page 80

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Rundeen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mercantile organization, spreading north from Tashalar to Calimshan and the Sword Coast.

Hierarchy

The Rundeen is organized into several echelons. The Grand Yrshelem is at the top, and is composed of five individuals. Serving them are fifteen First Yrshelem, which in turn controls the Mitalibbar— the leaders of cells in various cities of interest to the Rundeen.

Members

Source

  • Lords of Darkness [11989] page 170

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

People of the Black Blood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The People of the Black Blood are an organization of lycanthropes, dedicated to Malar.


Sources

Primary Sources
  • Lords of Darkness [11989] page 167
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Long Death

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An order of monks devoted to Death — as a force/principle, rather than a specific entity. They don’t pay much attention to which deity holds the portfolio of death; they serve Kelemvor in spite of the fact that Kelemvor rejects the order’s methods and encourages his followers to influence or destroy the monks when they encounter them.

Sources

  • Forgotten Realms Campaign Setting [11836] page 25
  • Lords of Darkness [11989] page 166

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dark Moon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The monks of the Dark Moon are a monastic order devoted to Shar. They know each other as Dark Brothers/Sisters.


Notable Individuals


Sources

Primary Sources
Passing Mention
Art
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Kraken Society

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An organization which gathers information, and uses it to influence political events around the Trackless Sea. It is, of course, controlled by a kraken — an old wizard named Slarkrethel. The organization has ties to the church of Umberlee. It’s headquartered in Ascarle, an elven city destroyed by drow and buried under the northern ice.

Sources

  • Lords of Darkness [11989] page 154
  • Villains’ Lorebook [9552] page 113
  • The Savage Frontier [FR5/9233] page 34

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Knights of the Shield

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Knights of the Shield is an organization of merchants and nobles specializing in information and extortion. They’re active mainly in the Sword Coast and the Lands of Intrigue.


Notable Individuals

The Shield Council
Other Members

Sources

Primary Sources
  • Lords of Darkness [11989] pages 150-154
  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] pages 12-15, and probably mentioned throughout the source
  • City of Splendors: Who’s Who in Waterdeep [1109b] pages 85-86
Passing Mention
  • Champions of Ruin [17872] pages 67, 68, 69, 70, 71
  • Villains’ Lorebook [9552] page 112
  • Cyclopedia of the Realms [1031a] page 55
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Iron Throne

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Iron Throne is a merchant organization, of murderous reputation.

Not to be confused with the Iron House.


Sources

  • Lords of Darkness [11989] page 141
  • A Grand Tour of the Realms [1085a] page 100
Passing Mention
  • Cormyr [9410] page 16
  • Forgotten Realms Adventures [2106] page 74
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Karanok

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The ruling family of Luthcheq. They are infamous for abducting wizards (and burning them at the stake, using witchweed) and for venerating Entropy.


Sources

Primary Sources
  • Lords of Darkness [11989] page 136
  • Magic of Faerûn [11964] page 67

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.