Calantar’s Way

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Calantar’s Way is a road linking Suzail, Hilp, Immersea, and Arabel, in Cormyr. It’s named for Calantar.


Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 48
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 29
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Immersea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A community of Cormyr.

The Immer Stream arises from a spring on the aptly named Spring Hill, runs through town, and empties into the Wyvernwater.

Citizens of Immersea are referred to as Immersean.

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR.

Samtavan Sulacar rules Immersea in the name of King Azoun IV of Cormyr.

Samtavan is described as neither a local (he’s from Suzail) nor an effective lord; his herald handles most of the important business in the area.

Locations

  • Alzael’s (slaughterhouse) [#20]
  • Azoun Triumphant (statue of Azoun III) [#6]
  • Chaslasse’s Fine Clothing [#26]
  • Cormaeril farms [#4]
  • Danae’s farm [#9]
  • Dzulas’ (rental) Stables [#22]
  • The Five Fine Fish (tavern) [#15]
  • Giogioni Wyvernspur’s townhouse
  • Graveyard Hill
  • Gulphet’s farm [#12]
  • Halaband’s Inn [#18]
  • The High Common [#13]
  • High Towers (Cormaeril family house) [#3]
  • The Immer Inn [#19]
  • Lizzy Thorpe’s Stables
  • Lluth’s farm [#8]
  • Maela’s (boarding house) [#27]
  • The Market Square
  • The Mist Runner (tavern) [#16]
  • Mrastos (rental) Warehouse [#23, #24]
  • Nazan’s farm [#14]
  • Nelzol’s (hardware shop) [#25]
  • Nilil’s farm [#11]
  • Nulahh’s (boarding house [#28]
  • Redstone Castle (Wyvernspur family house) [#1]
  • Spring Hill (House of the Lady)
  • Szalan’s Shipyard [#5]
  • Tathcho’s farm [#10]
  • Wyvernspur farms [#2]

Notable Individuals

  • Culspiir — herald

Sources

  • Forgotten Realms Campaign Setting [11836] page 113
  • A Grand Tour of the Realms [1085a] page 51 – the numbered Locations above correspond to the map on page 52
  • Cyclopedia of the Realms [1031a] pages 32 and 52, with a map on page 53
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Boareskyr Bridge (Bridge)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A massive stone bridge carrying the Trade Way across the Winding Water, on the Sword Coast.

A community on the south bank is also called Boareskyr Bridge.


Notable Individuals

In addition to the named NPCs below, various organizations are active in Boareskyr Bridge including The Thousandheads Trading Coster and The Trueshield Trading Priakos.


Sources

Passing Mention
Maps
Other Resources

This page, last modified on 12 November 2015, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Beregost

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Beregost is an independent settlement on the Sword Coast.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Battle of Bones

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A blighted area of the Sword Coast region. It was the site of a great battle, between humans and goblinoids, in 1090 DR.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baldur’s Gate

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Baldur’s Gate is an independent city on the Sword Coast.

Citizens of Baldur’s Gate are referred to as Baldurian; not to be confused with Balduran.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
City Defenses

The Patrol numbers 60 warriors and are led by the Warden Bellarpar Windspur.

The standing army is the Flaming Fist mercenary company.

The city also has a navy of seven ships, each with a crew of at least 40, drawn from all classes.


Politics

Who Rules

The Council of Four rules Baldur’s Gate, backed by the Flaming Fist mercenaries.


Notable Individuals

In addition to the named NPCs below, various organizations are active in the Gate including the Knights of the Shield, the Knights of the Unicorn, and of course the Flaming Fist.


Culture and Society

Demographics

The population of Baldur’s Gate varies from 86,000 in the winter to 115,000 in the summer.

The overall population is 83% humans, 5% half-elves, 4% halflings, 3% half-orcs, 2% gnomes, 1% dwarves, and 2% other races.

The human population is 80% Tethyrian, 10% Calishite, 5% Chondathan, 3% Illuskan, 1% Gur, and 1% other subraces.

The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Asbravn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Asbravn is an independent village, where the Uldoon Trail meets the Dusk Road near the southwestern foothills of the Sunset Mountains.

The town is defended by the Riders With Red Cloaks.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Asbravn on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Riders With Red Cloaks

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A militia which defends the Sword Coast town of Asbravn.

Often known simply as the Red Cloaks.

Sources

  • A Grand Tour of the Realms [1085a] page 86
  • Cyclopedia of the Realms [1031a] page 26

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Council of Six

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Council of Six rules the nation of Amn.

Members

  • The Meisarch: Erlranther Alibakkar
  • The Tessarch: Phaan Colwyvv
  • The Namarch: Qar Jysstev
  • The Iltarch: Rhinnom Dannihyr
  • The Pommarch: Tyrda Q’Helvor
  • The Dahaunarch: Pehllus Tanislove

These individuals have ties to other organizations as well. The Iltarch is also the Grandmaster of Shadows; the leader of the Shadow Thieves. The Dahaunarch is also a member of The Knights of the Shield.

Source

  • Cyclopedia of the Realms [1031a] page 22

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tethyr

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tethyr is a nation on the western coast of Faerun; part of the region known as the Lands of Intrigue.


Overview

Settlements
  • Darromar
  • Mosstone
  • Myratma
  • Riatavin is part of Amn until 1370 DR, when it secedes and joins Tethyr
  • Velen
  • Zazesspur
Other Landmarks
Neighboring Nations & Features

Sources

  • Forgotten Realms Campaign Setting (3e) [11836] page 157, and the map on pages 100-101
  • A Grand Tour of the Realms [1085a] page 126
  • Cyclopedia of the Realms [1031a] page 84
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.