Ordulin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The capital of Sembia.

Ordulin was once a community of Moondale.

Citizens of Ordulin are referred to as Ordulian.


Visiting

What You See
Districts/Wards/Neighborhoods
Castles/Palaces/Temples
  • The Great Hall of the Council — the governing council of Sembia meets here
  • The Guarded Gate — the Sembian mint
  • The Tower of the Guard — jail, courthouse, armory, and barracks
  • The High House of the Wonderful Wheel — temple of Gond
  • The Dawn Tower — temple of Lathander
  • The House of Revels — temple of Sune
  • The Lady’s Hall — temple of Tymora
  • The Tower of Riches — temple of Waukeen
Features: Squares/Monuments/Landmarks
Locations: Residences, Shops, etc
  • The Black Cockerel — a good/expensive inn, friendly to everyone with coin
  • Blaskor’s Retreat — a poor/cheap inn, where everything is shoddy and nothing is ever repaired
  • The Cap Askew — tavern
  • Ironmaster’s Hall — an excellent/moderate inn, run by a dwarven fighter
  • The Ivory Odalisque — a fair/expensive inn, described as new, ornate, and snobbish
  • Quizzinglas Cloaks & Gloves — the business of Jalyp Quizzinglas
  • The Six Candles Inn — a good/moderate inn; a place where shady business is arranged
  • The Stranded Fish — tavern; recently destroyed in 1357 DR
Streets
  • Aslanna’s Street — Quizzinglas Cloaks & Gloves is on this street
  • Scabbard Street — The Stranded Fish stood on this street until recently
City Defenses

The Guard consists of about 2,000 fighters, armored in plate and carrying an assortment of halberds, maces, longswords, and daggers. They are led by the Captain of the Guard, a famous (and exceedingly well-armed) warrior named Raithspur.

Neighboring Settlements & Features

Culture and Society

Demographics

The population of Ordulin varies from 91,000 to a summer high of 140,000.

Caste and Class
Religion

There are temples of Gond, Sune, Tymora, Lathander, and (briefly replacing Waukeen following the Time of Troubles) Lliira. Shrines also honor Deneir, Leira, and Loviatar.

Factions

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

Ordulin’s status as the capital of Sembia makes it the seat of the realm’s elected Overmaster.

Who Really Rules

The real power rests with the Council of Sembia and hence with merchants. The local thieves’ guild —the Rot Grubs— exerts considerable influence.


Local History

Recent Events
  • Orcrommor the Mighty and Asblan the Bold slew each other in a storm of meteor swarms over the streets circa 1315 DR
  • Thindol, a Zhentarim mage, awaked the lich Bhalgustrin and died in the ensuing battle in 1336 DR
  • The Stranded Fish was destroyed in a spellbattle between Glindarl of Impiltur and a bald mage thought to have been a Red Wizard

Notable Individuals

In addition to the named individuals below, the local thieves guild —the Rot Grubs— is getting involved in politics.

Noble/Merchant Families
Citizens
  • Aummerglau Tistrin — high priestess of Sune
  • Chansibral Thjestnal — high priest of Gond
  • Duatha Lindar — high priestess of Tymora
  • Elduth Yarmmaster — Overmaster of Sembia
  • Ironmaster — a retired dwarven adventurer; now owns Ironmaster’s Hall
  • Irtlban Norleth — high priest of Waukeen
  • Jalyp Quizzinglas — tailor and Harper
  • Korth — a guard-for-hire
  • Lazalar — local Herald; independent of the Sembian government
  • Machassalan — wizard
  • Nurlar — a prominent successful merchant
  • Ombital Duskroon — high priest of Lathander
  • Osper Linthalam — wizard
  • Raithspur — Captain of the Guard
  • Zeboaster — a sage; his area of expertise is human civilization of the Dragon Reach
Transients
  • Durjack of Telflamm — made a name for himself at Blaskor’s Retreat

Sources

Primary Sources
  • Forgotten Realms Adventures [2106] 96-97; Ordulian is from page 73
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms 60
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms 67
Passing Mention
Maps
Other Resources

This page, last modified on 3 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Neverwinter

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Neverwinter is an independent city of the Sword Coast North.

Population 17,990 (4,600 dwarves)

Notable Citizens


Sources

Primary Sources
  • Waterdeep and the North [FR1/9213] page 9
  • Cyclopedia of the Realms [1031a] page 66
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mulmaster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An independent city on the Moonsea.

Citizens of Mulmaster are referred to as Mulmasterite.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.


Notable Individuals


Sources

  • Forgotten Realms Adventures [2106] pages 94-95, with a map on page 95; Mulmasterite is from page 73
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 67
  • Forgotten Realms Campaign Setting [1031] (1e) Cyclopedia of the Realms page 65
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mulhessen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of Sembia.


Notable Individuals


Sources

  • Forgotten Realms [1031] (1e) Cyclopedia of the Realms page 65
Passing Mention
Maps
Other Resources

This page, last modified on 3 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Moonshae Isles

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An archipelago forming the imaginary western border of the Sea of Swords. The Trackless Sea is to the west.

Several islands make up the Moonshaes.

Sources

  • A Grand Tour of the Realms [1085a] page 109
  • The Forgotten Realms Atlas [8442] pages 28-29
  • Cyclopedia of the Realms [1031a] page 64

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mintarn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The capital of Mintarn.

Source

  • Cyclopedia of the Realms [1031a] page 64

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mintarn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An island-realm on the Sea of Swords.


Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR.

Mintarn is ruled by the self-styled “Tyrant” Tarnheel Embuirhan, with the assistance of the wizards Bharandas Zhan (mage) and Szentarr Ravin (illusionist). The “tyrancy” is open-minded, open-eyed, and open-handed, with a concerted effort toward keeping the peace and keeping pirates (and other outsiders) from gaining control of the realm.


Communities

The capital is also called Mintarn.


Notable Citizens

The merchant Olram Faravaerr is from Mintarn.


Sources

  • A Grand Tour of the Realms [1085a] page 109
  • Cyclopedia of the Realms [1031a] page 63
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thousandheads Trading Coster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Thousandheads Trading Coster is a merchant company based near Riatavin. This coster operates only on a single route: from Waterdeep to Hillsfar, passing through Scornubel, Iriaebor, and Arabel.

The coster is run by Bharavan Bhaerkantos, a semi-retired adventurer.


Sources

  • A Grand Tour of the Realms [1085a] page 101
  • Cyclopedia of the Realms [1031a] page 63
Passing Mention
  • Cormyr [9410] page 16; inside cover
  • Forgotten Realms Adventures [2106] page 74
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Seven Suns Trading Coster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Seven Suns Trading Coster is a merchant company known for undercutting its competitors on most routes, but it accomplishes this by using cheap wagons and few guards so such caravans are often slow and vulnerable.

The seven “suns” are spread across Faerûn.

In addition, the Coster controls various bases and subsidiary companies, such as the Seven Suns Trading Company in Cormyr.


Sources

  • A Grand Tour of the Realms [1085a] page 100
  • Cyclopedia of the Realms [1031a] page 63
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dragoneye Dealing Coster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Dragoneye Dealing Coster is a merchant company based in Cimbar, with bases in Iriaebor and Elturel.

The two brothers who established the company still control it, but they have taken two junior partners.


Notable Individuals

  • Iltravan (senior partner)
  • Chethar (senior partner)
  • Bezenttar, of Suzail (junior partner)
  • The Mhalogh, a minor noble of Mordulkin (junior partner)

Sources

Primary Sources
  • A Grand Tour of the Realms [1085a] page 100
  • Cyclopedia of the Realms [1031a] page 62
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.