Azulduth

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Azulduth, also called the Lake of Salt, is a lake in southern Mulhorand. It’s known to be inhabited by yuan-ti, who prowl the ancient ruins.

Azulduth is formally claimed by neither Mulhorand nor Unther, though both want the salt that comes out of it. However, neither nation has demonstrated an ability to decisively defeat the local population of serpentfolk. Salt mines and related businesses have been built on both sides of the lake, however. The fortified town of Buldamar stands on the eastern “shore” and Azun on the western; the forces rarely confront each other, as they keep to the edges of the lake.

Unbeknownst to the humans on the surface, the pumps of Pyraddin beneath their towns siphon off much of the water that would otherwise fill the Lake of Salt.


Sources

Maps
Other Resources

Disclaimer

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Ammathtar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A ruined settlement of Luiren. Much of the city was destroyed in a single night, and details of the deed and the perpetrator are still unknown.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Akhlaur’s Tower

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A tower found in the Swamp of Akhlaur. It is rumored to hold treasures from Halruaa’s past.

Source

  • Shining South [17929] page 77

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Aerilpar Mound

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mysterious mound, found in a clearing at the heart of Aerilpar Forest. Most who know of it believe something to be hidden there, a dungeon of some sort to be explored.

Source

  • Shining South [17929] page 77

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Maquar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Maquar are bodyguards, couriers, and soldiers serving the Rajah of Estagund.

Source

  • Shining South [17929] page 75

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Northern Four

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A retired adventuring band, consisting of several people who settled down in Neverwinter and Luskan.

Not to be confused with The Four, which is an unrelated group.

Members

Source

  • The Northern Four Adventuring Troupe, a book in the Neverwinter Nights game

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Jordain

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A society of political advisors in Halruaa.

Source

  • Shining South [17929] page 75

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Conclave

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A secret society within the Council of Elders in Halruaa, which polices magic use within that country.

Source

  • Shining South [17929] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Twisted Rune

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Twisted Rune is an organization seeking political power in Calimshan.


Sources

Primary Sources
  • Lords of Darkness [11989] page 177
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shadow Thieves

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A criminal organization, born in Waterdeep but exiled and now headquartered in Amn. It is led by the Grandmaster of Shadows, who is (secretly of course) also a member of the Council of Six which governs Amn.

The hierarchy was described in Lands of Intrigue but changed significantly (and probably for the better) in Lords of Darkness. For now, this reflects the 2e organization, with the inclusion of some named individuals from the 3e writeup. It will transition to the 3e hierarchy with the inclusion of named individuals from the 2e writeup. Which just means this page is even more in-progress than others.

The Shade Council, or Shadow Council

Shadowmasters

There are 10 Shadowmasters in Athkatla, 4 in Eshpurta, 2 in Esmeltaran, 2 in Keczulla, 4 in Murann, 4 in Myratma, and 8 in Zazesspur. Riatavin has only one, because she’s just that good.

Silhouettes

  • Harlesk Knowin, Silhouette of Assassins (Caravan Sect)
  • Oryal Forestal, Silhouette of Spies (Athkatla)
  • Rekx Tiller, Silhouette of Bounty Hunters (Riatavin)
  • Renal “the Bloodscalp”, Silhouette of Burglars (Athkatla)
  • Ressic Ophal, Silhouette of Cons and Tricksters (Seas’ Sect)

Other Agents

Former Members

These individuals, known to have ties to the Shadow Thieves, have been caught and/or executed.

  • Mashtun
  • Quist

Sources

  • Lords of Darkness [11989] page 171
  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] pages 17-20
  • Cyclopedia of the Realms [1031a] page 80

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.