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This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
The southernmost reaches of Anauroch — hot and dry and sandy.
Bedine Tribes
- Alaii
- Artrinn Ruabi
- Bai Kabor
- Bait Mahwa
- Binwabi
- Bordija
- Clelarra
- Dakawa
- Dursalai
- Felfaarin
- Goldor
- Iriphawa
- Ju’ur Dai
- Kellordrai
- Llalajar
- Mtair Dhafir
- Mahlajai
- Qahtan
- Raz’hadi
- Ruwaldi
- Shremala
- Ulaarjar
- Yethtai
- Zazalaar
Communities
Oases
- Bhaerlith
- The Bitter Well
- The Well of the Chasm
- The Well of the Cloven Rock
- Colored Waters
- Elah’zad
- El Ma’ra
- El Rahalat
- Haunga
- Lion’s Eye Oasis
- Ma’atar
- The Oasis of Vipers
- Olomaa
- Vuerthyl
- Yliyl
Landmarks
- At’ar’s Looking Glass
- Azirrhat
- The Bowl of Loneliness
- The Battle of the Fissures
- The Jackal Hills
- Orofin
- The Quarter of Emptiness
- Rasilith
- The Saiyaddar
- The Hills of Scent
- The Scimitar Spires
- The Secret Place in the Sands
- The Shoal of Thirst
- The Sister oF Rains
- Skulls in the Sands
- Three Dead Camels
- The Wall of Fallen Djinn
Source
- Forgotten Realms Campaign Setting [11836] page 99
- Anauroch [FR13/9320]
Disclaimer
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