Gleaned from Candlekeep

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

I’m a sporadic visitor at the Candlekeep forums these days, and I’m in the nailbiting position of knowing that there’s a huge amount of information buried like gems in the “Questions For” various authors threads, and yet unable to keep up with the threads for any length of time. Attention-deficit-whatever is a real pain in the arse. Which makes the idea I had tonight rather amusing: I’m going to go through those threads, post by post, and add pages to this blog for as many items of relevant Realmslore as possible — with links to the Candlekeep posts, naturally.

The purpose of this project merits its own paragraph. I’m not making an index of Candlekeep’s forums. I’m incorporating what I can from those forums into my posts on this blog. Notably, I’m not indexing the questions/comments… only the relevant authors’ and designers’ replies. Basically I’m just treating the forums like another sourcebook… albeit one written in a sort of Q&A format, by a lot of different people.

Ed Greenwood
Dave Gross
Don Bassingthwaite

Don has a thread on Candlekeep, but he hasn’t been active there since 2005. Readers are directed to his site, dbassingthwaite.com, and to follow him on Twitter, @dbassingthwaite.

Eric Boyd
  • Questions for Eric L Boyd
George Krashos
R A Salvatore

Bob has a thread at Candlekeep, but has not answered questions there. Readers are directed to his site, http://www.rasalvatore.com/, which has a forum.


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Skills

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The following skills are available to PCs (and NPCs): appraise, balance, bluff, climb, concentration, craft, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, handle animal, heal, hide, intimidate, jump, knowledge, listen, move silently, open lock, perform, profession, ride, search, sense motive, sleight of hand, speak language, spellcraft, spot, survival, swim, tumble, use magic device, and use rope.

Source

  • Various sources; see individual descriptions

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zirta

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once a city, now gone, absorbed by Scornubel.

Zirta was the setting for the first Realms story, written in 1967: One Comes, Unheralded, to Zirta, which features Elminster, Alustriel, Storm, Durnan, and Mirt.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Player’s Handbook (17524)

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is the Player’s Handbook for edition 3.5. Some basic information is referenced from this book.

Races

Races described in the PH include humans, dwarves, elves, gnomes, halflings, half-elves, half-orcs

Classes

Classes described in the PH include barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, rogues, sorcerers, and wizards (specialists include abjurers, conjurers, diviners, enchanters, evokers, illusionists, necromancers, and transmuters)

Skills

Skills described in the PH include appraise, balance, bluff, climb, concentration, craft, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, handle animal, heal, hide, intimidate, jump, knowledge, listen, move silently, open lock, perform, profession, ride, search, sense motive, sleight of hand, speak language, spellcraft, spot, survival, swim, tumble, use magic device, and use rope.

Feats

Feats described in the PH include Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Augment Summoning, Blind-Fight, Brew Potion, Cleave, Combat Casting, Combat Expertise, Combat Reflexes, Craft Magic Arms & Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Deceitful, Deflect Arrows, Deft Hands, Diehard, Diligent, Dodge, Empower Spell, Endurance, Enlarge Spell, Eschew Materials, Exotic Weapon Proficiency, Extend Spell, Extra Turning, Far Shot, Forge Ring, Great Fortitude, Great Cleave, Great Fortitude, Greater Spell Focus, Greater Spell Penetration, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Heavy Armor Proficiency, Heighten Spell, Improved Bull Rush, Improved Counterspell, Improved Critical, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Trip, Improved Turning, Improved Two-Weapon Fighting, Improved Unarmed Strike, Investigator, Iron Will, Leadership, Light Armor Proficiency, Lightning Reflexes, Magical Aptitude, Manyshot, Martial Weapon Proficiency, Maximize Spell, Medium Armor Proficiency, Mobility, Mounted Archery, Mounted Combat, Natural Spell, Negotiator, Nimble Fingers, Persuasive, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Quicken Spell, Rapid Reload, Rapid Shot, Ride-By Attack, Run, Scribe Scroll, Self-Sufficient, Shield Proficiency, Tower Shield Proficiency, Shot on the Run, Silent Spell, Simple Weapon Proficiency, Skill Focus, Snatch Arrows, Spell Focus, Spell Mastery, Spell Penetration, Spirited Charge, Spring Attack, Stealthy, Still Spell, Stunning Fist, Toughness, Tower Shield Proficiency, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization, Whirlwind Attack, and Widen Spell.

Spells

A whopping 605 spells, just in the PH. Crazy.

A

acid fog, acid splash, aid, air walk, alarm, align weapon, alter self, analyze dweomer, animal growth, animal messenger, animal shapes, animal trance, animate dead, animate objects, animate plants, animate rope, antilife shell, antimagic shell, antipathy, antiplant shell, arcane eye, arcane lock, arcane mark, arcane sight, greater arcane sight, astral projection, atonement, augury, awaken

B

baleful polymorph, bane, banishment, barkskin, bear’s endurance, mass bear’s endurance, bestow curse, Bigby’s clenched fist, Bigby’s crushing hand, Bigby’s forceful hand, Bigby’s grasping hand, Bigby’s interposing hand, binding, blade barrier, blasphemy, bless water, bless weapon, bless, blight, blindness/deafness, blink, blur, break enchantment, bull’s strength, mass bull’s strength, burning hands

C

call lightning, call lightning storm, calm animals, calm emotions, cat’s grace, mass cat’s grace, cause fear, chain lightning, changestaff, chaos hammer, charm animal, charm monster, mass charm monster, charm person, chill metal, chill touch, circle of death, clairaudience/clairvoyance, cloak of chaos, clone, cloudkill, color spray, command, greater command, command plants, command undead, commune with nature, commune, comprehend languages, cone of cold, lesser confusion, confusion, consecrate, contact other plane, contagion, contingency, continual flame, control plants, control undead, control water, control weather, control winds, create food & water, create undead, create greater undead, create water, creeping doom, crushing despair, cure critical wounds, mass cure critical wounds, cure light wounds, mass cure light wounds, cure minor wounds, cure moderate wounds, mass cure moderate wounds, cure serious wounds, mass cure serious wounds, curse water

D

dancing lights, darkness, darkvision, daylight, daze monster, daze, death knell, death ward, deathwatch, deep slumber, deeper darkness, delay poison, delayed blast fireball, demand, desecrate, destruction, detect animals or plants, detect chaos, detect evil, detect good, detect law, detect magic, detect poison, detect scrying, detect secret doors, detect snares & pits, detect thoughts, detect undead, dictum, dimension door, dimensional anchor, dimensional lock, diminish plants, discern lies, discern location, disguise self, disintegrate, dismissal, dispel chaos, dispel evil, dispel good, dispel law, dispel magic, greater dispel magic, displacement, disrupt undead, disrupting weapon, divination, divine favor, divine power, dominate animal, dominate person, dominate ponster, doom, Drawmij’s instant summons, dream

E

eagle’s splendor, mass eagle’s splendor, earthquake, elemental swarm, endure elements, energy drain, enervation, enlarge person, mass enlarge person, entangle, enthrall, entropic shield, erase, ethereal jaunt, etherealness, Evard’s black tentacles, expeditious retreat, explosive runes, eyebite

F

fabricate, faerie fire, false life, false vision, fear, feather fall, feeblemind, find the path, find traps, finger of death, fire seeds, fire shield, fire storm, fire trap, fireball, flame arrow, flame blade, flame strike, flaming sphere, flare, flesh to stone, fly, fog cloud, forbiddance, forcecage, foresight, fox’s cunning, mass fox’s cunning, freedom, freedom of movement

G

gaseous form, gate, lesser geas, geas/quest, gentle repose, ghost sound, ghoul touch, giant vermin, glibness, glitterdust, lesser globe of invulnerability, globe of invulnerability, glyph of warding, greater glyph of warding, good hope, goodberry, grease, greater arcane sight, greater command, greater dispel magic, greater glyph of warding, greater heroism, greater invisibility, greater magic fang, greater magic weapon, greater planar ally, greater planar binding, greater prying eyes, greater restoration, greater scrying, greater shadow conjuration, greater shadow evocation, greater shout, greater spell immunity, greater teleport, guards & wards, guidance, gust of wind

H

hallow, hallucinatory terrain, halt undead, harm, haste, heal mount, heal, mass heal, heat metal, helping hand, heroes’ feast, heroism, greater heroism, hide from animals, hide from undead, hold animal, hold monster, mass hold monster, hold person, mass hold person, hold portal, holy aura, holy smite, holy sword, holy word, horrid wilting, hypnotic pattern, hypnotism

I

ice storm, identify, illusory script, illusory wall, imbue with spell ability, implosion, imprisonment, incendiary cloud, inflict critical wounds, mass inflict critical wounds, inflict light wounds, mass inflict light wounds, inflict minor wounds, inflict moderate wounds, mass inflict moderate wounds, inflict serious wounds, mass inflict serious wounds, insanity, insect plague, invisibility, mass invisibility, greater invisibility, invisibility purge, invisibility sphere, iron body, ironwood

J

jump

K

keen edge, knock, know direction

L

legend lore, Leomund’s secret chest, Leomund’s secure shelter, Leomund’s tiny hut, Leomund’s trap, lesser confusion, lesser geas, lesser globe of invulnerability, lesser planar ally, lesser planar binding, lesser restoration, levitate, light, lightning bolt, limited wish, liveoak, locate creature, locate objection, longstrider, lullaby

M

mage armor, mage hand, magic circle against chaos, magic circle against evil, magic circle against good, magic circle against law, magic fang, greater magic fang, magic jar, magic missile, magic mouth, magic stone, magic vestment, magic weapon, greater magic weapon, major creation, major image, make whole, mark of justice, mass bear’s endurance, mass bull’s strength, mass cat’s grace, mass charm monster, mass cure critical wounds, mass cure light wounds, mass cure moderate wounds, mass cure serious wounds, mass eagle’s splendor, mass enlarge person, mass fox’s cunning, mass heal, mass hold monster, mass hold person, mass inflict critical wounds, mass inflict light wounds, mass inflict moderate wounds, mass inflict serious wounds, mass invisibility, mass owl’s wisdom, mass reduce person, mass suggestion, maze, meld into stone, Melf’s acid arrow, mending, message, meteor swarm, mind blank, mind fog, minor creation, minor image, miracle, mirage arcana, mirror image, misdirection, mislead, modify memory, moment of prescience, Mordenkainen’s disjunction, Mordenkainen’s faithful hound, Mordenkainen’s lucubration, Mordenkainen’s magnificent mansion, Mordenkainen’s private sanctum, Mordenkainen’s sword, mount, move earth

N

neutralize poison, nightmare, nondetection, Nystul’s magic aura

O

obscure object, obscuring mist, open/close, order’s wrath, Otiluke’s freezing sphere, Otiluke’s resilient sphere, Otiluke’s telekinetic sphere, Otto’s irresistible dance, overland flight, owl’s wisdom, mass owl’s wisdom

P

pass without trace, passwall, permanency, permanent image, persistent image, phantasmal killer, phantom steed, phase door, lesser planar ally, planar ally, greater planar ally, lesser planar binding, planar binding, greater planar binding, plane shift, plant growth, poison, polar ray, polymorph any object, polymorph, power word blind, power word kill, power word stun, prayer, prestidigitation, prismatic sphere, prismatic spray, prismatic wall, produce flame, programmed image, project image, protection from arrows, protection from chaos, protection from energy, protection from evil, protection from good, protection from law, protection from spells, prying eyes, greater prying eyes, purify food & drink, pyrotechnics

Q

quench

R

rage, rainbow pattern, raise dead, Rary’s mnemonic enhancer, Rary’s telepathic bond, ray of enfeeblement, ray of exhaustion, ray of frost, read magic, reduce animal, reduce person, mass reduce person, refuge, regenerate, reincarnate, remove blindness/deafness, remove curse, remove disease, remove fear, remove paralysis, repel metal or stone, repel vermin, repel wood, repulsion, resist energy, resistance, lesser restoration, restoration, greater restoration, resurrection, reverse gravity, righteous might, rope trick, rusting grasp

S

sanctuary, scare, scintillating pattern, scorching ray, screen, scrying, greater scrying, sculpt sound, searing light, secret page, see invisibility, seeming, sending, sepia snake sigil, sequester, shades, shadow conjuration, greater shadow conjuration, shadow evocation, greater shadow evocation, shadow walk, shambler, shapechange, shatter, shield of faith, shield of law, shield other, shield, shillelagh, shocking grasp, shout, greater shout, shrink item, silence, silent image, simulacrum, slay living, sleep, sleet storm, slow, snare, soften earth & stone, solid fog, song of discord, soul bind, sound burst, speak with animals, speak with dead, speak with plants, spectral hand, spell immunity, greater spell immunity, spell resistance, spell turning, spellstaff, spider climb, spike growth, spike stones, spiritual weapon, statue, status, stinking cloud, stone shape, stone tell, stone to flesh, stoneskin, storm of vengeance, suggestion, mass suggestion, summon instrument, summon monster 1, summon monster 2, summon monster 3, summon monster 4, summon monster 5, summon monster 6, summon monster 7, summon monster 8, summon monster 9, summon nature’s ally 1, summon nature’s ally 2, summon nature’s ally 3, summon nature’s ally 4, summon nature’s ally 5, summon nature’s ally 6, summon nature’s ally 7, summon nature’s ally 8, summon nature’s ally 9, summon swarm, sunbeam, sunburst, symbol of death, symbol of fear, symbol of insanity, symbol of pain, symbol of persuasion, symbol of sleep, symbol of stunning, symbol of weakness, sympathetic vibration, sympathy

T

Tasha’s hideous laughter, telekinesis, teleport, greater teleport, teleport object, teleportation circle, temporal stasis, Tenser’s floating disk, Tenser’s transformation, time stop, tongues, touch of fatigue, touch of idiocy, transmute metal to wood, transmute mud to rock, transmute rock to mud, transport via plants, trap the soul, tree shape, tree stride, true resurrection, true seeing, true strike

U

undeath to death, undetectable alignment, unhallow, unholy aura, unholy blight, unseen servant

V

vampiric touch, veil, ventriloquism, virtue, vision

W

wail of the banshee, wall of fire, wall of force, wall of ice, wall of iron, wall of stone, wall of thorns, warp wood, water breathing, water walk, waves of exhaustion, waves of fatigue, web, weird, whirlwind, whispering wind, wind walk, wind wall, limited wish, wish, wood shape, word of chaos, word of recall

Z

zone of silence, zone of truth

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Herald

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A prestige class.

Source

  • Dragon Annual #5, pages 86-87

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Gnome Trickster

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A prestige class.

Source

  • Dragon Annual #5, pages 80-81

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Purple Dragon Highknight

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A prestige class, available only in Cormyr.

Source

  • Dragon Annual #5, page 62

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Xexillidaulgrymm

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A fang dragon.

Source

  • Dragons of Faerûn — listed on page 158

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Raumorthadar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A fang dragon.

Also called Raumorth and Razorfang. He lairs in Waterdeep.

Source

  • Dragons of Faerûn — listed on page 154

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nartheling

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A fang dragon.

Also called Master of the Mountain. He lairs in Umbergoth, in Aglarond.

Source

  • Dragons of Faerûn — listed on page 154

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.