Elixir of Hiding

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of hiding found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to hide checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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