This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
This is an edit/replacement of the elixir of vision found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).
Instead of gaining a flat +10 competence bonus to search checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.
The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.
| Random | Bonus, Duration (CL) | Price |
| 001-356 | +10, 1 minute (1) | 50 gp |
| 357-533 | +10, 2 minutes (2) | 100 gp |
| 534-651 | +10, 3 minutes (3) | 150 gp |
| 652-740 | +10, 4 minutes (4) | 200 gp |
| 741-809 | +20, 5 minutes (5) | 250 gp |
| 810-868 | +20, 6 minutes (6) | 300 gp |
| 869-917 | +20, 7 minutes (7) | 350 gp |
| 918-961 | +20, 8 minutes (8) | 400 gp |
| 962-000 | +30, 9 minutes (9) | 450 gp |
Sources
- Dungeon Master’s Guide [17752] (3.5e) page 256
- Elixir of vision in the SRD
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.