Elixir of Truth

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an expansion of the elixir of truth found in the 3.5 DMG.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Duration (CL) Price
001-233 3 minutes (3) 300 gp
234-411 4 minutes (4) 400 gp
412-551 5 minutes (5) 500 gp
552-667 6 minutes (6) 600 gp
668-768 7 minutes (7) 700 gp
769-853 8 minutes (8) 800 gp
854-931 9 minutes (9) 900 gp
932-000 10 minutes (10) 1000 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Swimming

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of swimming found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to swim checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Sneaking

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of sneaking found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to move silently checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Love

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an expansion of the elixir of love found in the 3.5 DMG.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Duration (CL) Price
001-435 1 hour (1) 50 gp
436-652 2 hours (2) 100 gp
653-804 3 hours (3) 150 gp
805-913 4 hours (4) 200 gp
914-000 5 hours (5) 250 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Hiding

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of hiding found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to hide checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Fire Breath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of fire breath found in the 3.5 DMG.

Instead of gaining the ability to breathe fire for a certain period of time, the drinker can disgorge one gout of flame on the round following the drinking of the elixir. This ball of flame divides, if appropriate, as it shoots toward its target(s). The “duration” of the elixir is one round.

Damage remains 4d6 per fireball, and each target can make a Reflex save (DC 13) to avoid half the damage. As per the scorching ray description, all targets must be within 30 ft of each other.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Fireballs, Range (CL) Price
001-221 1 ball, 30 ft range (3) 300 gp
222-388 1 ball, 35 ft range (4) 400 gp
389-519 1 ball, 35 ft range (5) 500 gp
520-626 1 ball, 40 ft range (6) 600 gp
627-721 2 balls, 40 ft range (7) 700 gp
722-804 2 balls, 45 ft range (8) 800 gp
805-875 2 balls, 45 ft range (9) 900 gp
876-940 2 balls, 50 ft range (10) 1000 gp
941-000 3 balls, 50 ft range (11) 1100 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Year of the Grinning Pack

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Recognized by historians of Faerûn as the year corresponding to -275 DR, according to the Roll of Years.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Year of Overflowing Casks

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Recognized by historians of Faerûn as the year corresponding to -276 DR, according to the Roll of Years.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Year of the Winking Eye

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Recognized by historians of Faerûn as the year corresponding to -277 DR, according to the Roll of Years.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Year of the Ruling Sceptre

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Recognized by historians of Faerûn as the year corresponding to -278 DR, according to the Roll of Years.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.