Mourktar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of Threskel.


Visiting

Locations

Source

  • Old Empires [FR10/9274] pages 4, 5, 7, 43, 53, 55, 57, 59, 60, 63, 67, 68, 69, 70

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The Grey Chimera

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A number of inns in Mulhorand and Unther with this name are owned by the same man: Jehokim. He rents each inn out for a share of the profits.

The Xaeyruudh Campaign

There’s a Grey Chimera “in each major city” but that’s vague. In this campaign, the following cities have a Grey Chimera inn.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Great South Road

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The main north-south trade road in Mulhorand, leading from Pyarados in Thay to Turelve in Durpar.

The road crosses the River of the Dawn, the Rauthenflow, the River of Shadows, and the River of Spears, and passes through the towns of Rauthil, Maerlar, Jhalhoran, Surbroar, Ulzel, and Beland.

Sometimes called the Great Southern Road.


Source


Disclaimer

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Halvalondur

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An herb believed to “ensure” conception in women who are at the right point in their cycle. The blossoms are to be consumed raw, without any special preparation.

Many sages and elves are of the opinion that such claims are empty, wishful thinking… or deliberate attempts to deceive.

Halvalondur is a clover-like groundcover plant that’s found in Tethyr and points north, from the islands off the Sword Coast to as far east as Chessenta, but only in grasslands that see a lot of sunlight.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thorra

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A medicinal drink whose primary purpose is not to taste good or provide nourishment. Similar to a tea, but more accurately a tisane.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sword-She

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A female mercenary. Typically used by humans, and usually to describe a woman who makes a living as a hiresword, but it can be used to describe any good-looking woman, or one of forceful personality.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Glowmoss

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Once common, but now increasingly rare due to overharvesting, glowmoss absorbs heat and light energy, and glows softly in darkness. It can be deliberately “fed” with moisture, salt (so it does very well in areas that get a sea breeze), and light (any sort of bright radiance will do, so magical light works as well as sunlight or torches).

Glowmoss adheres readily to rock or earth, and the hue of its radiance is determined by the mix of minerals it’s sticking to. It has no natural predators, which has led to some insects laying their eggs in patches of glowmoss

Those who understand its needs can keep it thriving by exposing it to sunlight and water in the daylight hours and only bringing it inside at dusk. To avoid infestations of larvae, simply soak the moss in a bucket of water, agitate it by hand, and then hang it outside to drip-dry.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tanglemoss

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A soft groundcovering moss which resembles tiny pine boughs but is delicate and sometimes mistaken for dill and other “lacy” herbs. It naturally twines around other plants, anchoring itself without choking them. It’s found in Tethyr and the Vilhon, and all temperate/wet places northward, with the exception of Amn, where it’s rare except in the mountainous areas.

It has no particular use, except that dried tanglemoss can be used as a packing or insulation material because it holds together for more than a season before completely disintegrating.

There is an old Moonsea North expression describing poverty as being “down to dining on tanglemoss soup.”

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sarsson

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Sarsson is mostly used to season meat; it has a strong, peppery, lemony taste. It can mask other tastes, even something like foul water.

It’s a small and low-growing plant, with short broad yellow leaves. It’s common in wet tropical jungles and marshes, and along riverbanks, but its use is not widely known.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Merenthe

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Merenthe is an opaque, deep purple, watery liquid; a potent sleep-inducing substance which quickly causes slumber regardless of pain. It’s useful for keeping a wounded patient still, but it’s also effective for keeping prisoners or hostages quiet and easily concealed.

Merenthe is easily obtained in Calimshan, where the witch Merenthe Iyrdril first sold it some three hundred years ago. The details of its brewing have spread to Tashalar, the Vilhon Reach, Amn, and Waterdeep, but outside those regions it is still very rare.

A standard potion vial of merenthe, if consumed by an adult human male, will bring about five-and-a-half days of slumber, and costs as much as 60-80 gp in the lands where it is still a novelty. It’s effective on more than just humans; it will work on any intelligent mammal. (So, unfortunately, Republicans are immune… zing!)

It can be mixed with some alcoholic drinks (but not others) and with all other liquids… though dilution is still a factor of course. Heating beyond a certain point renders it inert.


Campaign Notes

Here’s a quick & dirty formula for the duration of sleep for any appropriate recipient:

5.5 days * 160 / X, where X is the weight (in lbs) of the patient/victim.

Using this formula, a full dose of merenthe will knock out a 2-foot tall, 16-lb, rock gnome for almost two months… a 160-lb human for the aforementioned 5.5 days… or a 90-foot tall, 40,000-lb elder titan for about half an hour.

Note that merenthe does not provide sustenance. Due to the lack of physical exertion, even the gnome who is unconscious for two months should survive… provided that there’s some way of hydrating her. More than 7 or 8 days without water, and death becomes very likely.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.