Wild Goose

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Wild Goose is an inn in Arabel. Circa 1358 DR, it’s abandoned and falling into disrepair. However, it persists because it sometimes houses the World Serpent Inn.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Forgotten Realms Adventures [2106] page 74
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

World Serpent Inn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The World Serpent Inn is an inn which wanders the planes. It can sometimes be found within the walls of The Wild Goose inn in Arabel.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Forgotten Realms Adventures [2106] pages 74-75
  • Tales of the Outer Planes [9225] pages 4-11
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Daramos Lauthyr

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

High Priest of Tymora at The Lady’s House in Arabel.

He’s a human cleric.

Officially, Tymora appeared in Arabel during the Time of Troubles. Daramos takes this as a divine endorsement of his church and becomes increasingly proud and ambitious.

The Xaeyruudh Campaign

In this campaign, the Time of Troubles didn’t happen. Daramos has visions which lead to his subsequent personality defect.

Source

Passing Mention
  • Cormyr [9410] page 21
  • Forgotten Realms Adventures [2106] page 74
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Theavos

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spellcaster of Arabel.

He’s a human wizard.

Source

  • Forgotten Realms Adventures [2106] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Myschanta

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spellcaster of Arabel.

She’s a human abjurer.

Source

  • Forgotten Realms Adventures [2106] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mellomir

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spellcaster of Arabel.

He’s a human wizard.

Source

  • Forgotten Realms Adventures [2106] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Jestra

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spellcaster of Arabel.

She’s a human transmuter.

Source

  • Forgotten Realms Adventures [2106] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Frozen Sea

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The northern reach of the Sword of Anauroch, west of the High Ice.

Landmarks

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The High Ice

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The ice-covered northern reaches of the Anauroch Desert.

Oxbow Lake and Nyanza Lake —now known as Wyrm Rift and the Rift of Stars— once marked the southern edge of the Reghed Glacier. During the phaerimm assault on Netheril, most of the water in the realm vanished. This altered the circulation of wind and dramatically cooled the local climate. The ice advanced southward to fill in the void left by the vanishing Narrow Sea. This finger of the glacier has sat unchanging (except to grow slowly thicker) for a thousand years or more, now, and has became known to the lands around as the High Ice.

There are many crevasses on the High Ice, and they are deadly treacherous places. The greatest and most terrifying are the named rifts. Rivers and lakes once lay here; the water is gone but the ice has grown over and around them without filling them in. In many places, only a thin shelf of ice, covered with a dusting of snow, holds the unwary explorer above a yawning abyss… often hundreds of feet deep and lined with long spikes of ice.

Visiting

Landmarks
  • Black Wing Rift
  • Blind Rift
  • Dagger Rift
  • The Ice Wall
  • Lammar Rift
  • Llashloch
  • The Long Rift
  • Maedrin’s Rift
  • Malkyn’s Rift
  • Oume Rift
  • The Rift of Stars
  • The Smokeholes
  • The Tagorlar
  • Untrivvin
  • Wyrm Rift
Neighboring Nations & Features

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Plain of Standing Stones

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The central highland of the Anauroch desert.

Landmarks

  • Aerithae’s Rest
  • Dark Bones Rift
  • Dragon’s Back Peaks
  • Dry Rift
  • Fallen Giant Rift
  • The River of Gems
  • Helm Rift
  • Heroes’ Helm
  • The Hidden Valley of Srindin
  • The Pillar of Tauros
  • The Quarry of the Titans
  • The Shattered Tower
  • The Snout Mountains
  • The Swordpoint
  • The Tagorlar
  • The Throat
  • The Weeping Warrior

Source

  • Anauroch [FR13/9320]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.