The Hlaungadath Portal

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A portal network, anchored by a central archway found in Hlaungadath.

The Hlaungadath portal is keyed to a certain dwarven chant, a mere 30 lines in length. The final line —that the halls of our fathers may stand for ten thousand years— is altered to specify the portal’s destination among five possibilities.

  • …a thousand years: the Astral plane
  • …two thousand years: a crumbling archway in the ruins of a forgotten city of Miyeritar
  • …six thousand years: a now-buried chamber in the ruin of what was once another enclave that survived Karsus’ Folly to establish the realm of Anauria
  • …ten thousand years: a little-used chamber of Ascore
  • …twelve thousand years: an abandoned elven home in a tree three miles north of Myth Drannor

Each of the portal destinations is two-way, so travelers may return to Hlaungadath by repeating the same chant. However, one cannot travel directly from Myth Drannor to Miyeritar, for example.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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