Road to the Dawn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a road leading from Skuld to Zindalankh.

The Xaeyruudh Campaign

The Dawn is a reference to the genesis of the God-Kings of Mulhorand and Unther. The road is the path trod by the God-Kings and their followers, circa -2500 DR, as they left the burning wasteland of Raurin and tamed the hinterlands that became Mulhorand and Unther.

The civilized part of the road (the part that wasn’t turning to sand or being prowled by fearsome warped beasts) later became the basis of a trade road between Mulhorand and the then-revitalized eastern city of Zindalankh.

Today, the road is well-marked, guarded, and maintained between Skuld and Maerlar. At that point the trade road (commonly referred to as the Road to the Dawn) continues east to Zindalankh through the increasingly desolate southern reaches of Murghôm while the original (and now forgotten by most) road turns south and quickly becomes lost under the silt of the Plains of Purple Dust.

With divine guidance and plenty of protection, various hierarchs and adventurers over Mulhorand’s history have retraced the ancient path as far as the kingdom of Raurin’s historic northern border. Once into the wasteland, however… perhaps only the manifestations themselves could find the path back to their origin.

Source

  • Old Empires [FR10/9274] map
  • Xaeyruudh — the specifics were written for this campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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