House Rule: Consecrate

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a house rule affecting the consecrate and desecrate spells in the Xaeyruudh campaign.

The Xaeyruudh Campaign

This spell infuses an area with the essence of the caster’s deity.

There are a few modifications/clarifications of this spell.

  • desecrate
  • turning undead
  • disruption of undead
  • material component
Desecrate

The curse effect is removed from this spell; that becomes the function of the desecrate spell. It is not possible to consecrate an area containing an altar dedicated to a deity not allied with the caster’s. If that altar is desecrated first, the area may then be consecrated to the caster’s deity.

Turning Undead

Clerics of the caster’s faith gain a +3 sacred/profane bonus to Charisma checks made to turn/rebuke undead. Others suffer a -3 sacred/profane penalty to turning/rebuking attempts.

Disruption

Undead animated by or loyal to the caster’s deity gain a +1 bonus to attacks, damage, and saves. Others suffer a -1 penalty to those rolls.

Material Component

The components are a vial of holy water and 25 gp worth of silver dust, which must be sprinkled around the area to be consecrated.

The area of effect is a 20 ft radius, which is approximately 1250 square feet.

Silver is 10490 kg per cubic meter, which translates to roughly 655 lbs per cubic foot. 25 gp worth of silver dust is 250 coins, or about 5 lbs, or about 13 cubic inches assuming that it’s very fine dust. This is a cube approximately 2.4 inches on a side, or a sphere about 3 inches in diameter.

Theoretically, if the silver dust is not gathered back up after the spell expires, that area could be reconsecrated (to any deity) without additional silver dust being expended. Another vial of holy water would be required, though.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

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