Dhrakoth

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At a Glance

A unique dragon.

Source

  • Spawn of Tiamat, Children of Bahamut — Dragon Magazine 260 page 50

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An-Ur

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A unique dragon; reputed to be a spawn of Tiamat. Also called the Wandering Death.

Source

  • Spawn of Tiamat, Children of Bahamut — Dragon Magazine 260 page 49

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Rezim

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Vizier of Mulhorand, appointed in 1311 DR by Pharaoh Rehorusteb II.

He’s a mulan human priest of Horus-Re.

The Xaeyruudh Campaign

The year is 1365 DR; Rezim is approaching 80 years of age, but looks to be about 40. He’s of slightly above average height, below average weight, with an austere face and cold black eyes. He wears the robes of his office at all times.

Rezim has access to all known spells and magic items… if he can’t cast it or craft it himself, he can compel someone else to do so for him. His arsenal is truly impressive. He never eats or sleeps; he is never surprised or caught in an vulnerable situation.

He is vain, arrogant, dispassionate, vindictive, compulsively greedy, utterly corrupt, and far too intelligent to be caught in simple lies or schemes. He delegates nearly all dirty or boring tasks to “the loyal subjects of the Pharaoh” …a phrase with which he can compel any citizen of Mulhorand to perform any desired task, regardless of the cost to them or their families. To disobey the Vizier is to disobey the Pharaoh, and thus the God-Kings, and there is no greater sin in Mulhorand.

He very rarely deigns to make eye contact with anyone; he considers it debasing himself to be the equal of whomever he’s addressing. Thus, he speaks to the empty portion of the room, or over everyone’s head when he’s compelled to face people. He refers to everyone in the third person, or as “the loyal subjects of the Pharaoh.” When speaking directly to the Pharaoh, he addresses him as Our Exalted Pharaoh and lowers his gaze… still avoiding eye contact when possible.

Rezim’s agenda includes increasing the power of his church… when it also boosts his own power. He is interested in Mulhorand… but only as a population of lackeys and worshipers. He is a priest of Horus-Re because it makes sense to be; the other God-Kings and their churches bow to the will of Horus-Re. Rezim feels that his destiny was to be Pharaoh, and Fate stole it from him… but he has seized most of it back. Being Vizier is certainly better than being an obedient little priest.

He has never (to his knowledge) seen any of the manifestations, and he suspects that they’re dead… if they ever actually existed at all. The Pharaoh, as far as he’s concerned, is the ultimate power in Mulhorand… and if the Pharaoh were to die without an heir, the Vizier —the second most powerful servant of Horus-Re— must naturally take up the crown.

With these things in mind, it should be easy to deduce the hidden motivator behind the assassination of Pharaoh Akonhorus II.

Source

Disclaimer

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The Ship of the Gods

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An island in the Alamber Sea.

Source

Disclaimer

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The Imperial Legion of Mulhorand

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At a Glance

The primary military force of Mulhorand.

Source

Disclaimer

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Miklos Selkirk

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The eldest son of Overmaster Kendrick Selkirk, and the leader of the Silver Ravens.

He’s a human aristocrat, fighter, and rogue.

Sources

Disclaimer

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Tiglath

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A leader of the Cult of Tiamat in Unther.

She’s a human fighter and cleric of Tiamat.

Source

Passing Mention

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Mordulkin

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A city-state of Chessenta.

Sources

Disclaimer

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The River of Spears

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river of Mulhorand. It’s formed by the merging of the rivers Klondor and Mishtan.


Source

  • Old Empires [FR10/9274] Map; pages 14, 15, 19, 21, 22, 33, 34

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River of Shadows

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river of Mulhorand.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.