Semkhrun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A ruined city found in southern Semphar.


Source

  • The Horde [1055] Volume II pages 100-101
Maps
  • The Horde [1055]

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mishtan

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A community of Mulhorand.

Mishtan is the entrance to the Land of the Dead, and as such the town is dominated by the church of Osiris. At flood times, the town is overflowing with masons, craftsmen, and slaves.


Visiting

What You See

From a distance, Mishtan resembles a large city; it accommodates about 30,000 residents in relative comfort during the tomb-building season. For the remainder of every year however, the population is much smaller, making many parts of the city look abandoned. One thing remains the same; the dominant feature of the city is always the sprawling central temple of Osiris.

The temple is marble, typical in its conservative Osirian design. Like the town, the temple is simple and functional, utterly lacking in expensive furnishings and fixtures.

The remainder of the city is clay brick, with very little effort put into “dressing it up” or making things overly comfortable. There are no noble dwellings here, and no part of the city stands higher than the floor of the temple. Except for the temple, and the sheer size of the city, it would look much like a typical fishing village along one of Mulhorand’s rivers.

In short, there’s nothing most adventurers would find worth journeying here to see, or steal.


Politics

Who Rules

Temis, the Precept of Mishtan, governs the town and the Land of the Dead.

Who Really Rules

Temis is in charge, officially. However, the church of Osiris wields ultimate power here… particularly during the tomb-building season when the incarnation of Osiris is often present.


Notable Individuals


Source


Disclaimer

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Sampranasz

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A community of Mulhorand.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Vizier of Mulhorand

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The chief advisor and scapegoat of the Pharaoh of Mulhorand.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Road to the Dawn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a road leading from Skuld to Zindalankh.

The Xaeyruudh Campaign

The Dawn is a reference to the genesis of the God-Kings of Mulhorand and Unther. The road is the path trod by the God-Kings and their followers, circa -2500 DR, as they left the burning wasteland of Raurin and tamed the hinterlands that became Mulhorand and Unther.

The civilized part of the road (the part that wasn’t turning to sand or being prowled by fearsome warped beasts) later became the basis of a trade road between Mulhorand and the then-revitalized eastern city of Zindalankh.

Today, the road is well-marked, guarded, and maintained between Skuld and Maerlar. At that point the trade road (commonly referred to as the Road to the Dawn) continues east to Zindalankh through the increasingly desolate southern reaches of Murghôm while the original (and now forgotten by most) road turns south and quickly becomes lost under the silt of the Plains of Purple Dust.

With divine guidance and plenty of protection, various hierarchs and adventurers over Mulhorand’s history have retraced the ancient path as far as the kingdom of Raurin’s historic northern border. Once into the wasteland, however… perhaps only the manifestations themselves could find the path back to their origin.

Source

  • Old Empires [FR10/9274] map
  • Xaeyruudh — the specifics were written for this campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elhazir’s Exotica

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Elhazir’s Exotica is a shop in Arabel, specializing in rare treasures. The proprietor is Elhazir.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Forgotten Realms Adventures [2106] page 75
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elhazir

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Elhazir is a shopkeeper of Arabel; he owns Elhazir’s Exotica.

He’s a human wizard.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Forgotten Realms Adventures [2106] page 75
Other Resources
  • Search for Elhazir on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shassra’s

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shassra’s is a boarding house in Arabel.


Sources

Passing Mention
  • Forgotten Realms Adventures [2106] page 74
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Falcon’s Rest

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Falcon’s Rest is an inn in Arabel.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Forgotten Realms Adventures [2106] page 74
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Murdered Manticore

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Murdered Manticore is an inn in Arabel.


Sources

Passing Mention
  • Cormyr [9410] page 20
  • Forgotten Realms Adventures [2106] page 74
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.