Shou Town

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A group of easterners living in the west. They’re not separate cities, but insular communities within established settlements, similar to real-world Chinatowns.

Shou Towns in Faerûn

The Xaeyruudh Campaign

Here are a few changes, additions, and clarifications to the list assembled from official sources.

  • Halruaa has banned Shou Towns within its borders, due to concerns of Halruaan magic being stolen
  • Similarly, there are no Shou Towns within Mulhorand — Murghôm and Semphar are not part of this ban, because Mulhorandi magic techniques are not taught there
  • Due to the fate of Zindalankh in this campaign, the Shou Town which is officially located there has been placed in Phannaskul instead
  • The Zulkirs of Thay allowed a Shou Town to be built in Bezantur, on the condition that a Thayan Enclave be allowed in Karatin
  • Waterdeep is an obvious candidate for a Shou Town… and the apparent presence of Thayan Enclave there leaves no excuse for the absence of a much more benign Shou Town
  • The Grand Caliph of Zakhara has, thus far, allowed one Shou Town in the Land of Fate; it’s located in Liham

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s