Advertisements
This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
A mercantile community within an established settlement, run by the Red Wizards of Thay.
Thayan Enclaves of Faerûn
- Athkatla
- Baldur’s Gate
- Calaunt
- Calimport
- Cimbar
- Hillsfar
- Hlath
- Hlondeth
- Innarlith
- Iriaebor
- Marsember
- Messemprar
- Mulmaster
- Procampur
- Proskur
- Ravens Bluff
- Saerloon
- Scardale Town
- Scornubel
- Soorenar
- Telflamm
- Waterdeep
- Westgate
- Yhaunn
The Xaeyruudh Campaign
There will be a few changes, additions, and clarifications to the list assembled from official sources.
- As noted in LoD, there are no Enclaves in Aglarond, Mulhorand, or Rashemen; they are also banned in Cormyr and Shadowdale due to the influence of the Harpers
- Karatin — as part of a deal allowing a Shou Town to be built in Bezantur, Thay successfully negotiated a Thayan Enclave in Karatin
Source
- Lords of Darkness [11989] page 65 lists several enclaves; pages 65-77 describe the enclave in Proskur as an example
Disclaimer
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
Advertisements