Hlath

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A community of Chondath.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.


Notable Individuals


Source


Disclaimer

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Vaelan

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A community of Durpar. It was once called Vaelantar.


Visiting

Neighborhoods

Eastern diplomats have established a Shou Town here.


Source

  • Shining South [17929] page 123

Disclaimer

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Tharsult

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

An island nation of the Shining Sea.


Overview

Settlements
Neighborhoods

Eastern diplomats are working on establishing a Shou Town here.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thayan Enclave

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A mercantile community within an established settlement, run by the Red Wizards of Thay.


Thayan Enclaves of Faerûn


The Xaeyruudh Campaign

There will be a few changes, additions, and clarifications to the list assembled from official sources.

  • As noted in LoD, there are no Enclaves in Aglarond, Mulhorand, or Rashemen; they are also banned in Cormyr and Shadowdale due to the influence of the Harpers
  • Karatin — as part of a deal allowing a Shou Town to be built in Bezantur, Thay successfully negotiated a Thayan Enclave in Karatin

Source

  • Lords of Darkness [11989] page 65 lists several enclaves; pages 65-77 describe the enclave in Proskur as an example

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shou Town

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A group of easterners living in the west. They’re not separate cities, but insular communities within established settlements, similar to real-world Chinatowns.

Shou Towns in Faerûn

The Xaeyruudh Campaign

Here are a few changes, additions, and clarifications to the list assembled from official sources.

  • Halruaa has banned Shou Towns within its borders, due to concerns of Halruaan magic being stolen
  • Similarly, there are no Shou Towns within Mulhorand — Murghôm and Semphar are not part of this ban, because Mulhorandi magic techniques are not taught there
  • Due to the fate of Zindalankh in this campaign, the Shou Town which is officially located there has been placed in Phannaskul instead
  • The Zulkirs of Thay allowed a Shou Town to be built in Bezantur, on the condition that a Thayan Enclave be allowed in Karatin
  • Waterdeep is an obvious candidate for a Shou Town… and the apparent presence of Thayan Enclave there leaves no excuse for the absence of a much more benign Shou Town
  • The Grand Caliph of Zakhara has, thus far, allowed one Shou Town in the Land of Fate; it’s located in Liham

Source

Disclaimer

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Hardcastle

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of the Eastern Shaar.

This is the invisible western boundary of the territory claimed by the Grey Ghosts.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Eastern Shaar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Eastern Shaar is the portion of the Shaar which lies east of the Landrise.


Visiting

Communities

The town of Azun appears to be part of the Shaar, but it’s still maintained and claimed by Unther. Likewise the towns of Buldamar and Beland belong to Mulhorand.

Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

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List of Sources

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A list of sources.


Sources (Alphabetical)

Books
Novels

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

References in The Bloodstone Lands (FR9)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A sourcebook; book 9 of the FR series.

This will eventually be an index of everything mentioned in the book. It probably isn’t complete yet, but it’s getting there.


Details

The Bloodstone Lands was written by R. A. Salvatore, and first printed in 1989.


References

People
Places
Things

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Riding a Remorhaz

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A traditional feat of strength and endurance attempted by monks at a certain point in their training. This is done at the Monastery of the Yellow Rose and perhaps other parts of the Realms.

The goal is to lasso, mount, and ride a remorhaz —standing upright— for at least 100 yards. A monk may expect assistance in escaping the remorhaz after the ride, but no help mounting or surviving the ride.

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.