Questions for Ed Greenwood (2014)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This page serves as an index for queries answered in the Candlekeep thread entitled Questions for Ed Greenwood (2014).

This page was easily generated in Excel for an offline wiki. Links are not as automatic in WP so I’ll be adding them “by hand” as time and attention span allow. As always, comment if you see an error or want to see a particular link added quickly.

Links lead to pages describing each topic. Links to the Candlekeep sources on the topic pages will lead to the specific posts where that topic is mentioned.

“People” lists individual NPCs and titles; organizations and generalized groups (such as dwarves, Zhentarim, Lords of Waterdeep, etc) will be under Things.


People Places Things
Achanatyr Al-Qadim Adventurer
Agatha Amn Adventurers’ Club
Aleena Paladinstar Anauroch Auglathla Family
Althiunthlahlurmm Arabel Aumar Family
Anachtyr Armral’s Pumproom Aumersair Family
Andemarl Illance Athalantar Clergy of Auril
Arrtyr Baldur’s Gate Baelnorn
Aumar the Lion Blackmul Street Bannerguard
Auril Brondar’s Way Beaching
Azoun Obarskyr IV Candlekeep Bedine
Azuth Carter’s Way Beholder
Baalimr Selmarr Castle Ward Belth
Balagos Chessenta Blueleaf
Blind But All-Seeing Eye Coachlamp Lane Bluewood
Calkontor Cormyr Boldblood Banners
Chauntea Dalelands Bronze Glaive
Chess Delzorin Street Bugbear
Creeping Doom Evereska Cancer
Dove Everlund Chosen
Duar Flour Pot Chosen of Mystra
Eilistraee Frostspire Chosen of Mystryl
Elminster Frostspire Towers City Watch (Waterdeep)
Fflar Mount Ghaethluntar Cormyrean Nobility
Filfaeril Great Dale Coronal
Florin Falconhand Halls of the Binder Coster
Fzoul Chembryl Heroes High Court (Cormyr)
Galadaer High House of Heroes Court Sage
Garleth Khalastym High Road (Cormyr) Court Wizard
Goldghallow Ilygelther’s House Crazed Venturers
Halaster Imdauth’s Retiring Room Cult of the Dragon
Ildevvur Murmrask Impiltur Dawn Cataclysm
Iltyr Javohndur’s Butlery Dhauzimmer the Bright Blade
Imdauth King’s Forest Dorrim Family
Ingur Armral Lackpurse Lane Dragon
Javohndur Lightning Targe Dragon Cult
Judge of All River Lis Dragon Shape
Karsus Lisen Dragon Throne
Kelelty Lomdath’s Drow
Khelben Low D’tareg
Klauth Low Heroes Dwarf
Kolmin Stagblade Luskan Elder Rune
Lararve Maerklos Villa Electrum
Larloch Marsember Elf
Lashan Aumersair Mhaershimmer Mews Emerald Enclave
Lathander Moonsea North Faerunian Pantheon
Lathleira Selmarr Myth Drannor Filfaeril, Bound and Willing
Lolth Nandar’s Ride Flind
Madeiron Nandar Villa Galadaer’s Griffonhouse
Maelra Selmarr Nindabar Street Glowstone
Maerammus Arkithral Ombraldar Haggling
Magus Firewand Omlath’s Stair Halavar’s Universal Pantograph
Malanxh Calkontor Chess Dorrim Ondeeme (realm) Half-Elf
Manshoon Quessarium Hall Half-Orc
Mhaershimmer Rashemen Hallowhand Solutions
Mirt Reddansyr Hardloaf
Morivel Hartimantur Royal Crypts Harpers
Morragh Royal Palace Herald
Mystra Ruathym High Harvesttide
Mystryl Selgaunt High Heralds
Oghma Semberholme High Icemaiden of Auril
Piergeiron Sembia Hobgoblin
Qilue Shadowdale Hondur’s Banners
Quessarium Shanooth Horde Invasion
Raerele Aronthan Silver Marches Illithid
Rella Selmarr Silvermoon Arms of Impiltur
Ren o’ the Blade South Ward Jhaamdathi Pantheon
Sarilel Stag Swords House Kenku
Sedmond Sulmor Stonelands King/Queen of Cormyr
Shaaan the Serpent Queen Suldoun Street Knights of Myth Drannor
Shadowsil Suldown Street Knights In Silver
Shandril Shessair Sulmor Street Land Ownership
Shar Suzail Lich
Sharlassa Tilturr Telflamm Loxo
Silvanus Teshendale Magic Item
The Simbul Tethyr Malaugrym
Srinshee Thalambur’s Trot Markalhar’s Blades
Storm Silverhand Thay Mercenary
Sune Thesk Mimic
Sword of Justice Thultanthar Moon Garrison
Szass Tam Tsurlagol Most High
Talona Ulbrinter Villa Mythal
Talos Utter East Nether Scrolls
Telamont Tanthul Vhezoar Street Obarskyr Family
Teleirla Selmarr Vilhon Reach Open Lord of Waterdeep
Texter Waterdeep Orc
Thalambur Whaelgond Way Paladin
Torm (Rathgar) Wizards’ Reach Patent of Nobility
Tyche Xantorth Hall Phaerimm
Tyr Zhonder’s Study Pickling
Ulthorn Poltergeist
Vangerdahast Portal
Varandros Prince
Velstrode Purple Dragons
Vhaeraun Questmaster
Volothamp Geddarm Red Dragon
Xantorth Red Wizards
Zhonder Roads of Cormyr
Royal Magician
Scribe of Cormyr
Seven Sisters
Shadow Thieves
Shadovar
Sharn
Silver Fire
Silverwatch
Spellguard
Spelljamming
Spellplague
Clergy of Talona
Tanthul Family
Tax
Temple
Tharchioness
Time of Troubles
Tree of Souls
Tuigan
Twisted Rune
War
War Wizards
Waterdhavian Nobility
Weave
Weave Anchor
Weave Tap
Weave-Healing
Weavemaster
Whale
Wizard
Year of the Prince
Zhent
Zhentarim
Zulkirs

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Wizard’s Way

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Wizard’s Way is a trap.


Sources

Primary Sources
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vault of Sages

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vault of Sages is a library in Silverymoon.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Resurrection Options

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

There’s a great article in Dragon Magazine #263, called New Life for Resurrections. It suggests ten options for handling resurrection in ways that help makes sure players won’t completely take it for granted.

Vampiric Resurrection

The PC is restored to life, but there’s a catch: he/she must kill a creature (DM’s discretion as to type) before the next full moon… and every full moon after that… or die again. The article points out that this type of resurrection is most likely to be performed by evil churches, artifacts, and so forth. I would add that the creature to be killed is most likely an enemy of the church/artifact/whatever, so there’s a lot of potential for drama here.

Temporary Resurrection

Here, the resurrection has a duration. Perhaps the PC isn’t a believer, and/or is perceived to have acted against the church. In any case it’s likely that the church will require a favor of some sort in exchange for a real resurrection.

“Eye for an Eye” Resurrection

Someone must willingly give up their own life in order for the PC to live.

Resurrection By Night

The resurrection is permanent, but only effective at night. During the day, the PC is a corpse… or a zombie.

False Resurrection

The PC’s body lives, but his/her mind has been switched for a fiend. Depending on the fiend’s agenda, it might attack the party immediately or later. When they are forced to confront the fiend, the party will need to avoid damaging the PC’s body if they want to put his/her mind back in it. And where is the PC’s mind?

Resurrection by Proximity

The PC lives again, but must remain within 100 yards of the person who performed the resurrection. Obviously this option works best if the spellcaster is a PC, or if the PC is retiring from play.

Reluctant Resurrection

Sometimes, the PC might decide that the afterlife is more attractive than returning to life. Perhaps the rest of the party has to enter the realm of the dead to convince their starstruck companion that his/her time is not yet come.

Graverobber’s Resurrection

In this scenario, the PC’s body is too mangled for resurrection and the party has to find another suitable host. Lots of fun roleplaying opportunities here.

Reborn Resurrection

This is a less-severe version of the False Resurrection above. In this case, the PC is resurrected, but his body is inhabited by someone else who has been recently resurrected. The PC’s mind is in somebody else’s body. The party must figure out what happened and how to switch them back to their proper bodies. Meanwhile, hilarity ensues.

Undead Resurrection

Another “begrudging resurrection” option. Here the PC is transformed into an undead creature. The article suggests using Ravenloft’s Requiem: The Grim Harvest rules.


Sources

Primary Sources
  • Dragon Magazine #263 — New Life for Resurrections pages 86-88

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vale of Whispers

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vale of Whispers is a shrine of Shar in the Graypeak Mountains just northwest of the Marsh of Chelimber.


Sources

Primary Sources
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ulcaster’s School of Conjuration

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ulcaster’s School of Conjuration is a school of magic in Beregost, founded by Ulcaster and influenced to some extent by Aumvor.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ulcaster

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ulcaster is a wizard who founds a school of magic in Beregost.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkir of Necromancy

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Necromancy is the Zulkir of Necromancy; supposedly the foremost authority in Thay on this school of magic.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkir of Conjuration

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Conjuration is the Zulkir of Conjuration; supposedly the foremost authority in Thay on this school of magic.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkir of Invocation

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Invocation is the Zulkir of Evocation; supposedly the foremost authority in Thay on this school of magic.


Sources

Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.