Zulkir of Illusion

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Illusion is the Zulkir of Illusion; supposedly the foremost authority in Thay on this school of magic.


Sources

Other Resources

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Zulkir of Enchantment

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Enchantment is the Zulkir of Enchantment; supposedly the foremost authority in Thay on this school of magic.


Sources

Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkir of Divination

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Divination is the Zulkir of Divination; supposedly the foremost authority in Thay on this school of magic.


Sources

Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkir of Abjuration

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkir of Abjuration is the Zulkir of abjuration; supposedly the foremost authority in Thay on this school of magic.


Sources

Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Wychlaran

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Wychlaran —more widely known as the Witches of Rashemen— are the “native” spellcasters of Rashemen. They are a sisterhood, divided into hathrans and ethrans and opposed by durthans.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Weeping War

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Weeping War begins in 711 DR and results in the fall of Myth Drannor in 714 DR. The instigators are the Trio Nefarious — three nycaloth servants of Malkizid.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Wary

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Wary is a magic armor property.


Sources

Primary Sources
Passing Mention
Other Resources
  • Search for Wary on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vile Feats

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Vile feats are a group of feats.


Sources

Primary Sources
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vel’Nikeryma

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vel’Nikeryma is the leadership of the Eldreth Veluuthra.


Sources

Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Place of the Unicorn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Place of the Unicorn is a sacred grove in the hills northeast of Leilon, comprising a bluegrass meadow enveloped by a copse of brilliantly blue-leafed trees. It can only be located at night, and wizards believe that it can only be reached by moongate.

Any who rest in the Place of the Unicorn are cured of poisons, insanity, diseases, and curses. Unicorns are also healed. Some —those whose faith is weak, or who have no faith in any particular god— may see Lurue.


Sources

Passing Mention
  • Powers and Pantheons [9563] page 39
  • Volo’s Guide to the North [9393] pages 107-108
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.