This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
This is an edit/replacement of the elixir of swimming found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).
Instead of gaining a flat +10 competence bonus to swim checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.
The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.
| Random |
Bonus, Duration (CL) |
Price |
| 001-356 |
+10, 1 minute (1) |
50 gp |
| 357-533 |
+10, 2 minutes (2) |
100 gp |
| 534-651 |
+10, 3 minutes (3) |
150 gp |
| 652-740 |
+10, 4 minutes (4) |
200 gp |
| 741-809 |
+20, 5 minutes (5) |
250 gp |
| 810-868 |
+20, 6 minutes (6) |
300 gp |
| 869-917 |
+20, 7 minutes (7) |
350 gp |
| 918-961 |
+20, 8 minutes (8) |
400 gp |
| 962-000 |
+30, 9 minutes (9) |
450 gp |
Sources
Disclaimer
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