Arkhen Vale

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The valley formed by the River Arkhen; the land occupied by Archendale. White Ford is at the north end of the vale, and Archenbridge sits at the south.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Arkhen Falls

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A waterfall on Mount Thalagbror, noted as the largest and most beautiful falls of the Dalelands.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Arevar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement of Nimbral.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ardulith River

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A river of Evermeet.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Archtassel

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A community of Tasseldale.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixirs

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/expansion of the elixirs found in the 3.5 DMG.

Click on the name of the elixir for more details.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Elixir
001-082 Fire Breath
083-249 Hiding
250-416 Love
417-583 Sneaking
584-750 Swimming
751-833 Truth
834-000 Vision

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Vision

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of vision found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to search checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Truth

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an expansion of the elixir of truth found in the 3.5 DMG.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Duration (CL) Price
001-233 3 minutes (3) 300 gp
234-411 4 minutes (4) 400 gp
412-551 5 minutes (5) 500 gp
552-667 6 minutes (6) 600 gp
668-768 7 minutes (7) 700 gp
769-853 8 minutes (8) 800 gp
854-931 9 minutes (9) 900 gp
932-000 10 minutes (10) 1000 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Swimming

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of swimming found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to swim checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Elixir of Sneaking

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is an edit/replacement of the elixir of sneaking found in the 3.5 DMG. It’s based on a hypothetical spell similar to jump (PH 3.5 246).

Instead of gaining a flat +10 competence bonus to move silently checks, the drinker gains a level-based bonus. The duration is also level-dependent, and measured in minutes instead of an hour.

The random generation numbers aren’t intended for use with the DMG tables. The DMG random tables are mostly useless, so I’m making my own, and this is one small part of it.

Random Bonus, Duration (CL) Price
001-356 +10, 1 minute (1) 50 gp
357-533 +10, 2 minutes (2) 100 gp
534-651 +10, 3 minutes (3) 150 gp
652-740 +10, 4 minutes (4) 200 gp
741-809 +20, 5 minutes (5) 250 gp
810-868 +20, 6 minutes (6) 300 gp
869-917 +20, 7 minutes (7) 350 gp
918-961 +20, 8 minutes (8) 400 gp
962-000 +30, 9 minutes (9) 450 gp

Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.