King’s Forest

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A forest; the original defining characteristic of Cormyr, the Forest Kingdom.

An elusive group known as The Seven Swanmays is associated with this forest.


Sources

  • Forgotten Realms Campaign Setting [11836] page 111
  • A Grand Tour of the Realms [1085a] page 51
Primary Sources
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hultail

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Hultail, also called the Secret Door Into Cormyr, is a community of Cormyr.

This settlement was founded in the earliest days of Cormyr, as a fishing hamlet on the Wyvernwater. It grew over time to meet neighboring Rallyhorn. The combined community was named Hultail in 98 DR, after which “Rallyhorn” was just the old neighborhood leading up to Rallyhorn Castle at the southeastern edge of Hultail.


Sources

Primary Sources
  • Cormyr [9410] page 28
  • A Grand Tour of the Realms [1085a] page 51
Passing Mention
Maps
  • Cormyr [9410] poster, inside cover
  • Forgotten Realms Interactive Atlas
Other Resources
  • Search for Hultail on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hullack Forest

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A forest on the eastern edge of Cormyr. Recently, settlements have begun expanding around and into the wood, creating a demand for adventurers to tame the still-wild wood.

Sources

  • Forgotten Realms Campaign Setting [11836] page 111
  • A Grand Tour of the Realms [1085a] page 51
  • Candlekeep thread on Cormyr
  • Forgotten Realms Interactive Atlas
Primary Sources
  • Cormyr [9410] pages 7, 57-58
Passing Mention
  • Cormyr [9410] pages 4, 10, 28, 29, 34, 48, 49, 54, 63
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Helmlands

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Helmlands, also called the Pits of Mystra, is a local name —following the Time of Troubles— for the foothills of the eastern Storm Horns near Gnoll Pass and Castle Crag.


Sources

Primary Sources
  • Cormyr [9410] page 6
  • A Grand Tour of the Realms [1085a] page 50
Maps
  • Cormyr [9410] inside cover
  • Forgotten Realms Interactive Atlas
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

High Moors

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The High Moors are found on the northern slopes of the Storm Horns, south of Anauroch.

Not to be confused with the High Moor of the Sword Coast.


Sources

  • A Grand Tour of the Realms [1085a] page 50
Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tun Plain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The wide valley between the Sunset Mountains and the Storm Horns, containing little of note other than the Tun River. It’s boggy and “prone to sudden sinks” which is to say the entire Tun Plain is marshy, but the effect is most pronounced at the areas designated on maps as the Farsea Marshes and the Marsh of Tun.

Thaalim Torchtower commands a group of bandits here, striking at caravans coming west out of Cormyr.


Sources

Passing Mention
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 49-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marsh of Tun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Marsh of Tun is the marsh at the center of the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.

Neighboring Nations and Features


Sources

Primary Sources
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Farsea Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh north of the Storm Horns, considered part of the Tunlands region because it’s not obviously a part of anything else and because it contains the source of the Tun River which flows across the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.


Sources

Primary Sources
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Castle Crag

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Castle Crag is found in northeastern Cormyr, in the foothills of the eastern Storm Horn Mountains at the south end of Gnoll Pass. It’s on the east side of the pass, opposite Castle Kilgrave, near the intersection of the Moonsea Ride and the Dragon Trail.

About 500 Purple Dragons are garrisoned here, with a detachment of the War Wizards. Circa 1367 DR they are under the strict command of Bren Tallsword.

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tilverton

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Tilverton is a community of Cormyr.

Citizens of Tilverton are referred to as Tilverian.


Who Rules

Lady Regent Alasalynn Rowanmantle rules Tilverton in the name of King Azoun IV of Cormyr. The local Herald is Cuthric Snow.


Notable Residents


Sources

  • Forgotten Realms Campaign Setting [11836] page 113
  • Forgotten Realms Adventures [2106] pages 112-113, with a map on page 113; Tilverian is from page 73
  • A Grand Tour of the Realms [1085a] page 56
  • Forgotten Realms Interactive Atlas
Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.