Aerilpar Mound

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mysterious mound, found in a clearing at the heart of Aerilpar Forest. Most who know of it believe something to be hidden there, a dungeon of some sort to be explored.

Source

  • Shining South [17929] page 77

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Maquar

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Maquar are bodyguards, couriers, and soldiers serving the Rajah of Estagund.

Source

  • Shining South [17929] page 75

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Northern Four

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A retired adventuring band, consisting of several people who settled down in Neverwinter and Luskan.

Not to be confused with The Four, which is an unrelated group.

Members

Source

  • The Northern Four Adventuring Troupe, a book in the Neverwinter Nights game

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Jordain

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A society of political advisors in Halruaa.

Source

  • Shining South [17929] page 75

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Conclave

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A secret society within the Council of Elders in Halruaa, which polices magic use within that country.

Source

  • Shining South [17929] page 74

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Twisted Rune

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Twisted Rune is an organization seeking political power in Calimshan.


Sources

Primary Sources
  • Lords of Darkness [11989] page 177
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shadow Thieves

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A criminal organization, born in Waterdeep but exiled and now headquartered in Amn. It is led by the Grandmaster of Shadows, who is (secretly of course) also a member of the Council of Six which governs Amn.

The hierarchy was described in Lands of Intrigue but changed significantly (and probably for the better) in Lords of Darkness. For now, this reflects the 2e organization, with the inclusion of some named individuals from the 3e writeup. It will transition to the 3e hierarchy with the inclusion of named individuals from the 2e writeup. Which just means this page is even more in-progress than others.

The Shade Council, or Shadow Council

Shadowmasters

There are 10 Shadowmasters in Athkatla, 4 in Eshpurta, 2 in Esmeltaran, 2 in Keczulla, 4 in Murann, 4 in Myratma, and 8 in Zazesspur. Riatavin has only one, because she’s just that good.

Silhouettes

  • Harlesk Knowin, Silhouette of Assassins (Caravan Sect)
  • Oryal Forestal, Silhouette of Spies (Athkatla)
  • Rekx Tiller, Silhouette of Bounty Hunters (Riatavin)
  • Renal “the Bloodscalp”, Silhouette of Burglars (Athkatla)
  • Ressic Ophal, Silhouette of Cons and Tricksters (Seas’ Sect)

Other Agents

Former Members

These individuals, known to have ties to the Shadow Thieves, have been caught and/or executed.

  • Mashtun
  • Quist

Sources

  • Lords of Darkness [11989] page 171
  • Lands of Intrigue: Erlkazar & Folk of Intrigue [1159c] pages 17-20
  • Cyclopedia of the Realms [1031a] page 80

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Rundeen

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A mercantile organization, spreading north from Tashalar to Calimshan and the Sword Coast.

Hierarchy

The Rundeen is organized into several echelons. The Grand Yrshelem is at the top, and is composed of five individuals. Serving them are fifteen First Yrshelem, which in turn controls the Mitalibbar— the leaders of cells in various cities of interest to the Rundeen.

Members

Source

  • Lords of Darkness [11989] page 170

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

People of the Black Blood

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The People of the Black Blood are an organization of lycanthropes, dedicated to Malar.


Sources

Primary Sources
  • Lords of Darkness [11989] page 167
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Long Death

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An order of monks devoted to Death — as a force/principle, rather than a specific entity. They don’t pay much attention to which deity holds the portfolio of death; they serve Kelemvor in spite of the fact that Kelemvor rejects the order’s methods and encourages his followers to influence or destroy the monks when they encounter them.

Sources

  • Forgotten Realms Campaign Setting [11836] page 25
  • Lords of Darkness [11989] page 166

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.