Aglarond

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Aglarond is a small nation, neither rich nor powerful, and frequently ignored even by other Inner Sea nations. Aglarond is noteworthy, however, because it commands a great deal of the Red Wizards‘ hostile attention. As long as Aglarond stands, the rest of Faerûn is a little safer.


Overview

Settlements
Other Landmarks
Neighboring Nations & Features

Culture and Society

Demographics

The overall population of Aglarond is 64% human, 30% half-elves, 5% elves, and 1% other races.

The human population is 65% Damaran, 15% Chondathan, 14% Rashemi, 4% Mulan, and 2% other subraces.

The primary language is Aglarondan.


Politics

Who Rules

Circa 1320-1375 DR, The Simbul rules Aglarond from a palace in Velprintalar. She is rumored to be a member, or at least an ally, of the Harpers, and the nation can count on the assistance of adventurers loyal to that organization, in addition to its leadership which includes four of the Seven Sisters and other Chosen of Mystra.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thesk

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thesk is a mercantile nation, ruled by a council of Merchant Mayors drawn from the cities of the Golden Way. Thesk was recently decimated by the Tuigan invasion, and recovery is slowed by the Zhentish orcs left stationed in Thesk.


Overview

The Landscape: What You See
Settlements
Roads

Thesk surrounds the Golden Way, from the Easting Reach to Ashane.

Other Landmarks
Neighboring Nations & Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

The merchant council remains in nominal control of Thesk, but they’re uncertain about the future.


Sources

  • A Grand Tour of the Realms [1085a] page 121
  • Dreams of the Red Wizards [FR6/9235] pages 7 and 22 mention Thesk
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Telflamm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Telflamm was once the richest (and proudest) city of Thesk, prompting one of its leaders to break away and form his own kingdom with the nearby towns of Nyth and Culmaster. Times and fortunes change, however, and while Telflamm is still independent its supporting communities have rejoined Thesk.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Neighboring Nations and Features

Notable Individuals


Sources

  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 121
  • Dreams of the Red Wizards [FR6/9235] pages 7, 19
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Great Dale

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A dale comprising the strip of land between Rawlinswood and the Forest of Lethyr.


Overview

The Landscape: What You See
Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ashanath

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Ashanath was once the realm of Ashanath, but there’s not much to see today. Just open fields and a few gently rolling hills, all covered with a short thick grass that perfectly suits the herds of wild rothé and steppe ponies that graze here. It seems well-suited to farming… except for the tornadoes.

Neighboring nations and regions include Rashemen to the east, Thay to the south, the Great Dale to the west, and Narfell to the north.


Sources

Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Ashane

This information is intended for use with the Dungeons & Dragons role-playing game.

Ashane, from the WotC FRCS Art Gallery... click on the image for the link.
All rights are assumed to be reserved by Wizards of the Coast


At a Glance

Ashane — sometimes called Lake Ashane or the Lake of Tears — appears at first glance to be an unremarkable lake. It freezes in the winter and gets boggy around the edges in the summer, much like lakes in this climate should.

There is a presence in Ashane, however. Something which favors Rashemi with bountiful catches but lashes out at others.

Neighboring nations and regions include Rashemen to the east, Thay to the south, Narfell and the Great Dale to the west, and the Great Glacier to the north.


Sources

Maps
Other Resources
  • Search for Ashane on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Rashemen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Rashemen is a nation of barbarians and witches, representative in most westerners’ minds of the intimidating eastern hinterland of Faerûn.

Rashemen is largely wilderness; you hardly realize you’re within the boundaries of a nation unless you’re within sight of a town.


Overview

Settlements
Ruins, Dungeons, Etc
Other Landmarks
Neighboring Nations & Features

Politics

Who Rules

Huhrong Thydrim Yvargg, informally known (only among his own people) as Bearkiller, rules Rashemen from Immilmar.

Who Really Rules

The Wychlaran are the real power in Rashemen. They select the Huhrong, and will remove him if he doesn’t respond satisfactorily to their directives. It has been this way since the beginning of Rashemen, and probably will be until the end.

Allies
Enemies

Sources

Primary Sources
  • Spellbound [1121] focuses in part on Rashemen
  • A Grand Tour of the Realms [1085a] page 118
  • Dreams of the Red Wizards [FR6/9235] pages 8 and 22 mention Rashemen
  • Cyclopedia of the Realms [1031a] page 71
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Narfell

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Narfell is a broken desolate land, the remnant of a once-great empire. 1500 years ago, this land was speckled with cities and villages.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

No person or creature can be said to control Narfell. However, the 27 tribes are loosely united by a tribal council, which is led by the largest tribe. Currently, that’s the Harthgroth tribe. Other tribes of note include Creel, Dag Nost, and Var.

The Tribes

Sources

  • Forgotten Realms Campaign Setting [11836] page 108-109
  • A Grand Tour of the Realms [1085a] page 117
Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Damara

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation east of the Moonsea and north of Impiltur.

Damara is a land-on-the-mend. Long ruled by selfish and destructive provincial dukes, it is being unified by a paladin and experiencing a rebirth of diplomacy, altruism, and of course piety, but also inclusionism, compassion, and the arts.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules
Political Divisions

Notable Individuals

  • Celedon Kierney
  • Friar Dugald
  • Emelyn the Gray
  • Gareth Dragonsbane
  • Kane
  • Myrddin Viligoth
  • Olwen Forest-Friend
  • Riordan Parnell

Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Impiltur

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Impiltur is a holy land, led by paladins and monks of Ilmater. It’s an Inner Sea nation, on the western shores of the Easting Reach.

Neighboring nations and regions include Damara to the north, the Great Dale and Thesk to the east, and the Vast to the west. The Earthspur Mountains, on the western border, are a significant concern, as are the Pirate Isles. Finally, the western reach of the Rawlinswood has recently begun to emit hostile monsters into northern Impiltur.


Overview

Settlements
Other Landmarks
Neighboring Realms & Features

Sources

Primary Sources
  • Forgotten Realms [1085] (2e) — A Grand Tour of the Realms page 119
  • Dreams of the Red Wizards [FR6/9235] pages 6 and 19 mention Impiltur
  • Forgotten Realms [1031] (1e) — Cyclopedia of the Realms page 52
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.