Vast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Vast is comprised of the eastern shore of the Dragon Reach and the River Lis, from the River Dalton in the north to the Grey Forest on the border with Impiltur and stretching inland to the Earthspur Mountains. In the past, some kingdoms have arisen here, most notably Vastar, but currently it seems none have the strength to carve their name onto the whole region.


Overview

Realms
Roads
  • North Road
  • Hunt Trail
  • Pass Trail
  • Cross Road
  • Centaur Trail
  • Wandering Trail
  • Hlintar Ride
  • Lion’s Walk
  • Mosstree Trail
  • High Trail
  • Helve’s Trail
  • Stormcrest Trail
Other Landmarks
Neighboring Nations and Features

Sources

  • A Grand Tour of the Realms [1085a] page 71-77
Passing Mention
Other Resources
  • Search for the Vast on the FR Wiki

This page, last modified on 1 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Moonsea

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Moonsea —also known as the Dragon Sea— resembles a gigantic lake rather than a tiny ocean. Connections to underground oceans and the Elemental Plane of Water are thought to be found in the depths. The Moonsea is freshwater, and drained by a river (the Lis) into the Dragon Reach and the Sea of Fallen Stars.

Around this huge lake are clustered a number of significant independent city-states and minor dependent villages. No small cities retain their independence here; all are crushed unless they can defend themselves. The drive to conquer ensures that the region is constantly simmering, with shifting alliances and many secret plots contingent on this or that leader dying.


Overview

Other Landmarks

Sources

Sources
  • Forgotten Realms [11836] (3e campaign setting) page 159
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms pages 63-70
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 64
Passing Mention
Maps
Other Resources
  • Search for the Moonsea on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Galena Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Galenas —merely the northern reach of a larger mountain range— form a Y some 400 miles in length. South of the Galenas, the heart of the range is known as the Earthspur Mountains.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Source

  • Forgotten Realms Campaign Setting [11836] page 107
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Vaasa

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Vaasa is a frozen marshy land, enclosed by the Galena Mountains and the Great Glacier. While certainly not uninhabited, Vaasa is gloriously free of civilization or utterly devoid of mercy, depending on who you ask.


Civilization

Roads
  • Dead Man’s Walk
  • Gramble’s Climb
Communities
Ruins
  • Moortown
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

As recently as 1357, Zhengyi held power here. Today, however, no one person or creature can be said to control Vaasa.

Who Really Rules
Political Divisions

Sources

  • Forgotten Realms Campaign Setting [11836] page 109-111
  • A Grand Tour of the Realms [1085a] page 118
  • Cyclopedia of the Realms [1031a] page 86
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thar, sometimes called the Great Gray Land, is a moor of the Moonsea North dominated by ogres, orcs, and embattled communities of humans. There have been two kingdoms named Thar, the first ruled by ogre Tharkuls until some seventy winters ago and the second by the humans who killed the last Tharkul. The human kingdom has now fallen too, and it’s a safe bet that the ogres are forming a new kingdom.


Overview

Neighboring Nations & Features

Sources

Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Ride

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Ride is a flat and open steppe, north of the Moonsea and south of the Tortured Land, between the Border Forest and Thar. Mounted barbarians dominate this land, rebuffing all intrusions by outside forces.

Source

  • A Grand Tour of the Realms [1085a] page 117
Passing Mention

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Border Forest

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Border Forest is a relatively remote forest north of the Dales, west of the Moonsea and the Ride, and east of Anauroch. Zhentish men log the southern edge, but there isn’t much reason to travel through this wood, and hence it has remained mostly unexplored by all but the fey who call it home.


Notable Individuals

Eldreth Veluuthra is active here.


Sources

Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Desertsmouth Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Desertsmouth Mountains are the northern section of a 400-mile long mountain range that reaches from the border between Cormyr and the Dalelands northward to the Border Forest. The southern section, below the Shadow Gap and Tilver’s Gap, is called the Thunder Peaks.

Folk of Netheril knew this range as the Gods’ Legion Mountains. In the days of the Three Realms they were known as the Teshan Mountains.


Visiting

What You See
Landmarks
Neighboring Nations & Features

Source

  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 41
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thunder Peaks

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Thunder Peaks are the southern section of a mountain range that stretches over 400 miles from the Border Forest southward past the entire depth of the Elven Wood to separate Cormyr from the Dalelands. The northern part of the range is known as the Desertsmouth Mountains. The Shadow Gap and Tilver’s Gap mark the border between the sections of the range, and the Thunder Gap is found further to the south, on the road between Cormyr and the Dales.

Elves know these peaks as Airmbult, which translates to Storm-fangs. Rauglothgor once laired here, and was often the fangs.

More recently, the druid Aubaerus dwells here.


Visiting

Settlements
Landmarks
Neighboring Nations & Features

Local History


Sources

Primary Sources
  • Forgotten Realms [11836] (3e campaign setting) page 112
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 55
Passing Mention
  • Cormyr [9410] pages 4, 5, 21, 63
  • Spellfire page 87 — the name and translation of Airmbult
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Cormanthor

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Cormanthor, also called the Elven Wood, is among the largest forests of Faerûn. It was once home to Cormanthyr and various smaller elven kingdoms, but those crowns have vanished in the Elven Retreat to Evermeet and other secluded elven holds. As the elves melt away, the Dalesfolk are realizing how deceptive the peace of the wood was in centuries past as drow and other creatures of the Realms Below now rise unchecked to battle treasure-seekers and sellswords of all races for dominion over the forest and its jewels… most notably Myth Drannor.

Who Rules

The year, in the Xaeyruudh campaign, is 1365 DR. No one creature can be said to rule the forest.

Communities

  • Aluianti
  • Briarbosk
  • Corellon’s Glen
  • Duathamper
  • Dysrisa
  • Eerienne
  • Lake Eredruie
  • Evertrees
  • Faelorin
  • Ferrengrove
  • Abbey of the Golden Sheaf
  • Grove of Darkness
  • Moonrise Crag
  • Oakengrove Abbey
  • Sar Andathal
  • Ssrenshen
  • Velethuil

Residents

Eldreth Veluuthra is active here.

Landmarks

Neighboring Nations and Features

Sources

  • A Grand Tour of the Realms [1085a] page 38-41
  • Cormanthyr [1156?] map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.