Gurimn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Patriarch Gurimn is a priest of Lathander; a high-ranking member of the clergy in Arabel.

Source

  • Shadowdale [FRE1/9247] page 6

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Arabel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Arabel is a fortified city of about 17,000 in northern Cormyr. Once the eastern border of Cormyr, it’s still the kingdom’s primary defense against orc and Zhentilar incursions from the Stonelands.

Arabel was recently the capital of the nameless realm established by Gondegal. The rebel king is missing but not necessarily presumed dead.

Defenders of the city slew a dragon during the Flight of Dragons in 1356 DR.

Citizens of Arabel are referred to as Arabellan.


Visiting

Locations

There are enough interesting locations in Arabel to earn a separate post.


Politics

Who Rules

Myrmeen Lhal is the Lord of Arabel, ruling in the name of King Azoun IV of Cormyr.

Who Really Rules

Behind the scenes, the merchant families and trading companies based here wield great power.


Notable Individuals

There are enough interesting individuals in Arabel to earn a separate post.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Arabel on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mieskal

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Canon Mieskal is a priest of Lathander; a high-ranking member of the clergy in Arabel.

Source

  • Shadowdale [FRE1/9247] page 6

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dunlass Tathelkom

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This burly guy is the proprietor of the Pride of Arabel inn in Arabel.

Source

  • Shadowdale [FRE1/9247] page 5

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Pride of Arabel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Pride of Arabel is an inn, located surprisingly enough in Arabel. The proprietor, as of 1358 DR, is Dunlass Tathelkom.


Sources

Passing Mention
  • Cormyr [9410] page 17
  • Shadowdale [FRE1/9247] page 5
  • Forgotten Realms Adventures [2106] page 74
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Godsbane

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This unique sword was used by Cyric during the Time of Troubles; he didn’t realize at the time that it was the avatar of Mask. Cyric supposedly used it to slay Leira.

Source

  • Waterdeep [FRE3/9249] page 46

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tablet of Fate

At a Glance

The Tablets of Fate are indirectly the cause of the Time of Troubles. Bane and Myrkul conspired to steal them from Ao, which predictably pissed him off and caused him to drop the powers onto the surface of Faerûn until the tablets were returned… and hopefully they learned a lesson in humility in the process. The tablets were returned, but I don’t think most of the Gods really learned anything.

The tablets have no magic; at least none that mortals or powers can access.

Source

Waterdeep [FRE3/9249] page 46.