Zhal

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At a Glance

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Zzuntal

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At a Glance

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House Rule: Darkness

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a house rule affecting the darkness spell in the Xaeyruudh campaign.

The Xaeyruudh Campaign

There are a few modifications/clarifications of this spell.

  • Range
  • Area
  • The definition of darkness
Range

The range of the spell is changed to Medium (100 ft + 10 ft per level), with the restriction that the caster must have line-of-sight to the target. You cast the spell at a space, not at an object.

Area

The effect of the spell is changed to a 20-foot radius spread. Unlike fireball —which basically creates 33,510 cubic feet of fire, which smooshes into the available space— darkness affects a sphere with a radius of 20 feet… the same 33,510 cubic feet, but no smooshing. If you’re more than 20 feet from the center of the darkness effect, you’re not surrounded by darkness.

The Definition of Darkness

A spherical space, 20 feet in diameter, becomes dark. Pitch black; impenetrable to normal vision, low-light vision, infravision (if you’re using a ruleset that includes that), and darkvision. Torches lit within the darkness or carried into the darkness are not extinguished, and they still produce heat and ignite flammable things normally, but their light cannot be seen. Nothing within the sphere can be seen from outside the sphere. From any position within the darkness, nothing can be seen, either within or outside the darkness. This magical darkness can be dispelled normally by dispel magic and similar spells, but it is not dispelled by light-related spells. Casting a light spell in the space occupied by a darkness spell (or vice versa) creates a region where magical and nonmagical methods of vision are partially effective. If the light has a higher spell level than the darkness, vision (including low-light, infravision, and darkvision) is restored by an amount equal to 10% per spell level of difference.

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Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Darkness

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spell.

House rule: darkness

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Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dancing Lights

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At a Glance

A spell.

Source

Disclaimer

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House Rule: Bless Water

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is a house rule affecting the bless water and curse water spells in the Xaeyruudh campaign.


The Xaeyruudh Campaign

The terms holy water and unholy water are applied to any water which has been consecrated/desecrated with respect to a faith, although for the sake of clarity the specific faith must be included in the item description. Sect is, in this case, irrelevant.

There are two modifications/clarifications of this spell.

  • bless water
  • curse water
Bless Water

This spell consecrates water to the caster’s faith. The result is holy water if used by someone of the caster’s faith, or normal (though refreshing and sweet) water for anyone else.

Curse Water

This spell desecrates water with respect to the caster’s faith. The result is unholy water if used by someone of the caster’s faith, and normal (though foul-tasting) water for everyone else.


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Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Curse Water

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spell.

House rule

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mass Cure Critical Wounds

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At a Glance

A spell.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Cure Critical Wounds

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spell.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mass Cure Serious Wounds

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A spell.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.